Two years after the original release of Disco Elysium, the groundbreaking open-world RPG from ZA / UM is coming to Nintendo Switch and Xbox with unmistakable improvements. Steam version with 45% discount for a limited time.

ZA / UM today released Disc Elysium – The Final Cut digitally for the Nintendo Switch and Xbox console families (Series X | S and One).

Elysium Disc celebrates the two year anniversary since its original release (October 15, 2019) and is now available on all major gaming platforms, with Nintendo Switch and Xbox being available alongside PlayStation, PC, Mac, iOS and Google Stadia. Today’s release isn’t a version, but rather a meticulous re-compilation of the critically acclaimed game, including a redesigned user interface, font scaling options, improved readability across the board, and all of the quality of life improvements mentioned above.

The final edition of the multi-award-winning blockbuster The Final Cut is available for Nintendo Switch via the Nintendo eShop and for Xbox via the Microsoft Store. Also on Steam October 11 at 10:00 a.m. PT, The Final Cut is available at a 45% discount for a one-week sale.

Elysium Disc – The Final Cut is the definitive edition of the groundbreaking, award-winning, open world role-playing game with an insane variety and consistency. You’re a detective with a unique skill system and an entire city block to clear your way. Interrogate memorable characters, decipher murder cases, or accept bribes. Become the hero, prophet, madman, the greatest detective the world has ever seen … or an absolute human disaster.

The Final Cut brings Revachol residents to life with a million professionally voiced words from actors from around the world, as well as new searches for political vision. Explore unseen territories, meet an expanded cast of unforgettable citizens, and make an even bigger impression on the world, all with gameplay “quality of life” improvements and greater playability.

Elysium Disc – The Final Cut Enhancements

  • New Political Vision Missions: Face the reality of your worldview as your political compass guides you on new paths. Discover more citizens, a whole additional area, and monumental landscapes as you shape the world even more as you pursue your dreams.
  • Full Voice Attending: All the beautiful people in town come to life with full voice over. Play the characters against each other, try to help them or fall head over heels in love when every word is spoken to you with the right accent and feeling.
  • Improved Gameplay: Full controller support and customization allows you to play with your preferred setup. Enjoy a wide range of language options. See the difference when you play games at 4K resolution at 60 frames per second on Xbox Series X.
  • Real RPG: Customize your character with completely different skills, clothes and tools – from weapons to a flashlight to a boombox. Develop new ideas in the detective’s mind cabinet to change the way you approach and deal with any situation.
  • Unparalleled freedom: death, sex, taxes and disco – nothing is off the table in this open world. Solve a massive murder investigation or relax and unwind on smaller cases. You can do almost anything with Disk Elysium’s revolutionary dialog system.

In addition to the release of Disco Elysium – The Final Cut on the Nintendo Switch and Xbox platforms, the game is now also playable on PC, PlayStation and Mac platforms.

Industry veterans from Double Fine, Electronic Arts, Magic Leap, Oculus, Ubisoft, VICE, Valve, ArenaNet and more are joining the new studio.

Jeff Strain, co-founder of ArenaNet (Guild Wars, acquired by NCsoft) and founder of Undead Labs (State of Decay, acquired by Microsoft), is excited to announce a new studio: Possibility Space.

Possibility Space is based on an innovative model where game developers can create shared human experiences in an ambitious, physically dispersed studio.

The tension is balanced by an exceptionally experienced team of industry veterans: Jane Ng (Campo Santo, Valve) is the visual director of Possibility Space; Austin Walker (Waypoint Media Podcast, Friends at the Table) is director of IP; Liz England (Ubisoft, Insomniac) is director of simulation and narration systems; Richard Foge (Undead Labs, MaybeMonsters) joins as Design Director; Brandon Dillon (Oculus, Double Fine) is vice president of engineering; Leah Rivera (Undead Labs, ArenaNet) is a Senior Narrative Systems Designer; Brian Jennings (NZXR, Magic Leap) is Technical Design Director; Charles Randall (Ubisoft, BioWare) and Erica Tam (Electronic Arts, Oculus) join as Senior Gameplay Engineers.

“We felt the time was right to create something new – a studio built from the ground up to accommodate the evolving needs and perspectives of gamers and developers,” said Jeff Strain, founder of Possibility Space.

“Like many others, the last year and a half have been a difficult time for me. Although I am grateful that my family is safe, the fear, anxiety and isolation of the past 18 months have sometimes been almost unbearable. It was this fear and isolation that triggered Possibility Space, a modern game studio where we develop a happy game that has been my dream for many years. I’m so happy and grateful for the team that chose to share this vision and bring it to life. ”“ I’m very excited to be joining Jeff and the great Possibility Space team, ”added Austin Walker, former editor-in-chief from Waypoint at VICE Media, host of the Friends at the Table podcast and IP director of Possibility Space.

“To be honest, I never thought I’d make the leap from media to development, but when I met people here, I realized how much I wanted to work with them. Many of our ideas and priorities align, from our thoughts on what makes a great game to our commitment to a fair and healthy studio culture. I am very fortunate to work with so many talented people and I look forward to bringing my experience as a storyteller and world builder to the innovative projects we will be working on in the years to come. “

Based in New Orleans, Louisiana, Possibility Space attracts talent from around the world and enables passionate developers to live and work anywhere.

It’s the next natural step in Strain’s decades of dedication to creating world-class games in safe and ethical workplaces. As Possibility Space Visual Director Jane Ng, former environmental artist at Firewatch in Campo Santo and artist at Half-Life: Alyx at Valve, says, “My mom says the world needs to get rid of tired air, which probably makes more sense in the world original Cantonese.

But when I had the opportunity to form a team and a company with ambitious, fresh goals that felt right for the moment, I turned away from pandemic fatigue and stepped in to separate my family, it just made it easier realizing that it was the right team to join. I’m really excited to be a part of Possibility Space and to help open up all possible possibilities for players and developers. “

Ng is joined by Liz England, Director of Space Narrative Systems Design, formerly Lead Designer at Watch Dogs: Legion and Designer at Sunset Overdrive and Scribblenauts.

“One of the great motivations for me to join Possibility Space is the opportunity to assemble a team of bright, creative and hard working people from many different backgrounds and bring them together to do amazing work in a culture where people are configured. “Turning to a new chapter in a chapter can be daunting, especially with all the uncertainty in the world today,” said Brandon Dillon, technical director of Possibility Space, previously Remastered as director of product management for Oculus VR and technical director of Grim Fandango. was Double Fine Productions.

“Personally, I made the decision to join Possibility Space to help build an organization that truly wants every employee to lead healthy, healthy lives away from work, supporting and promoting community service and public relations, no matter where we are based . Now I don’t have to compromise between where my family and I make our lives and world class games. “

The Possibility Space is supported by partnerships including the Louisiana State Office of Economic Development and Technologies Unit. Transcend Fund, a global venture capital firm focused on games and digital media, made an investment in the Possibility Space in April this year.

I’m not a huge fan of poker. I mean from professional poker, cash or even these no-obligation online poker games.

Maybe because I have to interact with strangers online, I find this pretty annoying. Besides that, I know a little bit about poker. I mean, I more or less learned the rules of one of the poker variations thanks to the classic Vegas stakes from Super NES.

I loved this game. And while it’s basically a casino game, I loved (and still love) the entire HAL classics package. The whole thing is that you arrive in Las Vegas with your friends, all with a certain amount of money and a dream of hitting the jackpot.

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Between matches you were approached randomly by NPCs asking for money here and there, for N reasons, sometimes nothing came, sometimes your kindness was rewarded because the guy won a truckload of money and gave you a share as a thank you.

But I’m not here to talk about Vegas stakes, but rather poker, which was featured in the Dead or Alive Xtreme series (as well as other casino mini-games) so I thought I already had a PhD in poker and could play how much … I don’t know who is the Kenny Omega of poker? Nevertheless.

I thought I was ready. Until the game of this review, Poker Pretty Girls Battle: Texas Hold’em caught me with my pants down.

Welcome to the Casino Miele poker tournament

As with every other game in the Pretty Girls series from Zoo Corporation, we don’t have a plot here, but you can improvise a good one. They were considered to be your town’s poker talent, but considering it was a town of 1653 and 2 clowns (clowns don’t count as residents) that’s no big deal.

One day you will discover the Norn Resort, which houses the Casino Miele, where a tournament with the best poker players in the world takes place. Determined to prove your worth, take your savings and try your luck in the tournament to see if your skills are truly exceptional or if you are just lucky.

Yes, I made this summary here in 7 minutes, and one of the ideas wasn’t even mine as the name Miele is the name of the restaurant featured in Catgirl & Doggirl Cafe, a visual novel by Norn / Miel.

Maybe I’ll talk about them sometime this year (spoilers from the future?).

Quite simply poker (in the Texas Hold’em variant)

Poker Pretty Girls Battle: Texas Hold'Em

The game is a simple poker game with little things that are typical of the Pretty Girls series.

First we choose a main opponent (we have four groups of 4 girls each), and in it we enter a match with her and two other random CPU-controlled characters (they have sprites, but they are not that important).

Each of the characters has 100 tokens and the goal is to get 100 tokens from the others. If you win the game, you will get a picture (of the four girls who make up that part over there). Build the complete picture (defeat the 4 girls one or more times) and pass it on to the next girls.

Do you remember mentioning Vegas Stakes and DOA Xtreme when I was talking about poker? Well, in these games we use the normal variant of poker where each player has their own hand that is hidden from others.

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The Texas Hold’em variant rules apply here, meaning that the only hidden cards are the top two and that is your hand. The other five cards are shared with all other opponents, which can give you an indication of what to expect from your opponent or how you will behave.

To explain how it works in principle with the first two cards, each player makes the initial bet of two chips (when it is the player’s turn he can increase the chip bet) and after this round the first 3 cards of the split hand .

Here the player (and the CPU) can switch to the next player (clockwise) without betting or betting more chips, the next player can cover the bet, increase the round or fold to minimize losses. And so it goes on for another two rounds, until all hands are revealed at the showdown, just like in normal poker. Then the one with the best hand wins.

Unlike games in the series that we discussed here (Pretty Girls Klondlike Solitaire and Pretty Girls Panic!)

Since you have to take the chips from the other 3 opponents, the matches take a while, because like in real poker everything depends very much on the randomness of the deck. Of course, one of the things you can do to force a win is bluffing.

Because part of being a good poker player’s strategy is the art of bluffing, playing a bait that will force players to fold. Sure, it can backfire, but it’s part of the game. And unlike the other two games mentioned here, you won’t finish every game in an hour, although platinum can come relatively quickly depending on your talent.

Not on the same level as the others

Poker Pretty Girls Battle: Texas Hold'Em

In terms of graphics and music, this is perhaps the weak point of Poker Pretty Girls Battle: Texas Hold’Em. Girls rarely show up as most of the focus is on the poker table. They’re still curvy, but they don’t have alternative clothing or anything like that.

The game presentation up to the start of the game is, so to speak, neat. But one thing I am highlighting here is: there are male sprites in the game, which surprised me.

The songs, like the other Zoo Corporation games, are royalty-free and not bad, but they’re not songs that will stay on your mind like the previous two games we reviewed. The girls’ lines are, in turn, lines from their original visual novels.

If you want cheap poker go for it

Poker Pretty Girls Battle: Texas Hold'Em

Poker games aren’t a lot of people’s beach, I know that very well. I can describe myself as open-minded about games, if not so much. Between pros and cons, however, Poker Pretty Girls Battle: Texas Hold’em is a great alternative for getting into debt online. As a bonus there are cute girls.

The game is available for Nintendo Switch, PlayStation 4 and PlayStation 5 alongside the original PC version.

This analysis was performed on a digital copy of PlayStation 4 kindly provided by EastAsiaSoft.

The acclaimed Virtual Reality Bullet Hell Roguelike, YUKI, Gameplay Improvements Received and a new mode – Endless Mode.

ARVORE, the Emmy Award-winning VR studio that developed the critically acclaimed Pixel Ripped series, is proud to announce that YUKI has today received a free update for its Virtual Reality Bullet Hell Roguelike, which includes the long-awaited Endless Mode, which offers a significantly different gameplay from Patrol Mode with the following features:

  • Intensity Appropriate for Your Skills: The intensity grows as you progress from an initial intensity selector, with even more procedurally generated challenges.
  • Global ranking! Challenge your friends and yourself with leaderboards for each blade and intensity level.

YUKI is available now on Oculus Quest, Quest 2, Rift, and all Steam VR platforms for $ 19.99 | EUR, with release for PSVR soon.

Discover the new endless mode

In contrast to the traditional patrol mode, in which players face six episodes and earn bladewings and power-ups in the process, the endless mode goes on endlessly with a challenge that becomes more and more intense. With no episodes or bosses, the goal is to get the highest score facing hordes of enemies and endless obstacles.

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The new leaderboards allow you to compare this score with your friends and other YUKI players, with separate leaderboards for different blade wings and intensity levels.

This mode takes place in a different environment than the stages of Patrol Mode, a challenging virtual environment created by Yuki’s buddy POD. If you’ve already won the game, or don’t even have the time to try a full round of Patrol Mode, Endless Mode is a great option for having fun, getting better while meeting your friends in a short but no-fuss manner defeat challenging experience. .


“YUKI is a nostalgic bullet hell that is obviously difficult and requires a certain amount of effort to reach the final boss. Funny and useful updates are made often enough to keep the game alive. The whole experience is a lot of fun and is coherent. ”8/10 – Road to VR

“YUKI presents an attractive and solid mix of bullet hell and roguelike genres.” – Recommended by UploadVR

“I was really fascinated by the colorful style and fun soundtrack and I had a lot of fun. I’ve tried other #VR ball hells and this one is the best I’ve ever played, it’s very sophisticated and extremely well thought out. ”- Recommended by BenPlaysVR

ARVORE recently teamed up with VR Esports Brasil to record an amazing mixed reality trailer in their studio that will show you how YUKI completely immerses the player in the VR world and shows its various mechanics in action:

YUKI mixes bullet hell and roguelike genres in VR and plays in a multi-dimensional anime universe. Let a child’s imagination run wild and control the Yuki action figure with your hands. Move your body to avoid bullets and obstacles as you battle evil forces wanting to control the universe in this challenging game where every defeat is just one step closer to victory.

Through its unique virtual reality gameplay, which adds twists to the inspiring gameplay of old-school classics like STAR FOX, YUKI challenges spatial awareness and the precision of player reflexes on multiple levels, each one to the brim with enemies, obstacles and balls are filled, all procedurally placed.

Roguelite elements – such as a permanent progression system that allows the player to hone their skills by equipping various power-ups, new skills and weapons at the beginning and during each game – increase the stakes and keep the player excited try more and new strategies to win the game.

Meet the team and learn more about the development process

Part of the team behind YUKI gathered virtually to hold an exclusive panel discussion that talked about the game, the mechanics, the importance of story building, the challenges, insights, and good times during development.

Check out the video below:

A deep insight into the mechanics of YUKI


YUKI offers a unique virtual reality mix of the genres Bullet Hell and Roguelike. Both genres are known for their high level of difficulty, but YUKI was designed to be accessible and fun for everyone. The game begins as a smooth “pick-up-and-play” experience and quickly becomes very challenging and strategic, where the player feels his performance progress through a workshop in which he can adapt his action figure to the growing challenges. As your skills against hordes of enemies and tricky boss fights are honed, each new match brings you closer to victory as you unlock new bladewing weapons for Yuki and more and more power-ups. ARVORE would like to invite all players who want to know more about YUKI to join their community on Discord and follow the game on Twitter.

The game is available for free on PC and lets players compete in 15v15 battles.

Conqueror’s Blade, the free online PC game from Booming Tech, mixes elements from different genres with lots of action and a focus on RPG mechanics, while promoting massive siege battles between 30 players divided into two teams.

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Thus, the game, which is available for free on Steam, brings with it a robust system of classes, equipment, units and many secrets that take time to master. To help you on this journey, we’ve compiled five valuable tips for those who are just starting out:

1 – Which class should you choose?

Conqueror’s Blade offers twelve classes, including Maul’s, which is seasonal content only. Each of them is defined by the weapon used and has its own fighting style: sword, spear, bow are part of the arsenal.

The title differentiates the classes according to the level of difficulty, as some require more skills to perform combos than others, so it is important not to be afraid and try them all out.

All classes have a unique skill tree that will unlock over time. This gives them strengths and weaknesses in combat when compared to one another. So the ideal here is to try each of them out to understand how they work as it can become a competitive advantage over enemies and help you find your favorite.

After choosing the one you like the most, keep it for a while before changing it. Many classes only show their potential when the most advanced skills are unlocked in the tree and the first game days are more relaxed with each class.

Certain classes become less effective over time, especially those in the “easy-to-play” line, as enemy units upgrade their armor and are harder to defeat. If you feel like you are moving more slowly and losing a lot of battles, switch classes.

2 – Don’t skip the tutorials

Conqueror's Blade

When you start Conqueror’s Blade there is a tutorial that will teach you the basics of class combat. After this step, the following tutorials are optional and are part of a quest series parallel to the main story.

If you choose to complete them, your character will have lessons from NPCs who teach advanced unit controls, how to interact with elements of the battlefield, and how to use artillery efficiently. This last part is very important in order to win games.

We know that the desire is to go straight to battle and duel with other players, but it is important to follow the tutorials to get to know the game better and to get good rewards that will give you at the beginning of the game will help travel.

3 – Which units should be used?

Conqueror's Blade

The big difference of Conqueror’s Blade is that it combines elements of strategy with its distinctive combat system. The player controls a battalion that helps to capture or protect important locations on the battlefield.

At first glance, there is a huge range of units to choose from, each with unique advantages and disadvantages. All of them can be improved over time and are essential to beat the different game modes.

The most suitable unit for beginners is the Militia de Pique. The skills of this group of spearmen develop very well over time and are well worth the investment of points. When they reach their maximum potential, they will inflict massive damage on enemy lines even in the most advanced stages of the game. Because of this, this unit doesn’t need to be changed anytime soon and is probably the most durable unit in your army among the initial options.

For more difficult activities like expeditions, the Spear Sergeants are a great choice. They are a more advanced unit but can be released quite early on compared to others at the same level. They are difficult to reach on the front lines and still manage to do a lot of damage with the spears.

The Namkham Archers, Imperial Spear Guards, and Condotierri Guards are also powerful troops to focus on along the way.

4 – Buy a second horse

Playing Conqueror’s Blade gives you a horse. There are more mount slots in the inventory, however, and the trick is to buy the second horse asap. This is because your horse can be shot down in combat and not being ridden is a significant disadvantage. With a horse, it is possible to aggressively flank enemies or escape in a number of ways, including jumping from a great height, as there is no fall damage while riding.

Get yourself a good horse right away, with a high level and full of resilience. They are not cheap, but worth the investment in the long run.

5 – Always communicate

The battles in Conqueror’s Blade are team based and collaboration is what makes one team outperform the other.

It is always necessary to talk to allies about what points to attack, how to fool enemies, what units the opponents are using, and define the best strategy for using artillery.

Since not everyone always speaks the same language, use the game’s tagging system. It is very intuitive and can help communicate your plans to allies and reveal information from enemies.

However, remember that leadership is required. Everyone is playing for fun! A team that sticks together and helps each other has a much better chance of winning.

More quick tips for Conqueror’s Blade

  • Buying artillery in the market or getting it through quests is much cheaper than buying it from NPCs;
  • Use artillery to shoot down units, not human opponents;
  • Catapults can hit allies, be careful when using them;
  • Creating your own equipment is much cheaper than buying it and it results in better properties.
  • Take on the seasonal challenges to unlock powerful units;
  • Daily and weekly challenges are your best resource at the beginning of the adventure.

To solve this puzzle you will need a cat’s tenacious determination and curiosity.

The cat is out of the bag! Publisher PLAYISM and developers White Owls and Grounding Inc. are proud to announce that The Good Life is released today. This quirky and mysterious RPG / life sim adventure is available now on Steam, PS4, Switch, and Xbox One for $ 39.99 and in Game Pass.

In The Good Life you play the journalist Naomi Hayward, who has just moved from New York to the small English town of Rainy Woods.

With her drowning in debt, it is time for Naomi to be happy in her new job as a photographer at The Morning Bell, where she was tasked with solving an inexplicable phenomenon that turns city dwellers into cats and dogs at night. With the development teams led by Hidetaka “SWERY” Suehiro and Yukio Futatsugi, you can bet on The Good Life for an extremely immersive, fun and bizarre experience that will captivate you until the end.

Main features

Solve puzzles like a human, a cat or a dog!

Playing like a cat, you can jump and climb anywhere in the city to explore. while playing like a dog, you can use your keen sense of smell to track down city dwellers. Think strategically about your abilities to solve the many mysteries and incidents you may face.

Work as a reporter and be successful as:

good life

Social Media Influencer It’s not just about walking around town with the cats and dogs – Naomi also needs to make enough money to survive and pay off her debts. Do this by photographing Rainy Woods for the newspaper and keeping an eye on the new Flamingo social media platform. If you take photos of everything that’s trending right now, you might be able to make enough money to make life in this small town a lot easier. Live your best life Grow vegetables in your garden, learn to cook, explore nature, meet the city residents in the pub and much more! You need more than just cat naps and dog bags to survive and solve puzzles in Rainy Woods. Sleep well, stay well fed, always look chic while enjoying the small town life. Don’t be a scared cat. Get out of your comfort zone if you want to be successful! There is an open world out there. Explore the city to expand your field of mobility, discover key locations, attend a range of events, unlock sanctuaries and camps. Interact with everything around you, even if it means jumping on a sheep and taking a walk through the hills! The Good Life is today October 15th, 2021 on Steam, Xbox One, Game Pass, PlayStation 4 and Nintendo Switch available Don’t forget to want the game in your favorite store.

We are once again at a stage of analysis where I can’t think of a title for the analysis and I have run out of ideas for introducing the text, but lately I’ve been waiting to see if Diogo (Editor’s note: Calm down at your time) get me a random game but in the meantime I’ll see what I can for the site.

Yeah, I’m in touch with stuff here and there (like basically the last two months of reviews), but still … Anyway.

Maybe I’m just a little bit depressed because my headset died and I can’t stream, my PC is annoying and things aren’t going very well, and my internet doesn’t decide if it’s slow or fast.

Yes, basically I’m in a state of “putitude” (I don’t even know if that word exists or someone else made it up) and a little bit of frustration. No, it’s not a bit of frustration, it’s A LOT of frustration.

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Additionally, one of the games I “received” (I didn’t get that much because it’s an F2P) didn’t open properly and I couldn’t even stream it. That’s why I don’t like visual novels made in Unity. Nevertheless.

We know that when everything is bad, one of the things that calm you down is sex, so much so that you will see this in the list of completed games (which will be in the year-end meme) around the time I have these Written review, I had finished some eroges.

That’s the way it is. And one of those Eroges was produced by Miel / Norn, whose sprites are licensed by Zoo Corporation for the Pretty Girls series games, and their newest game, Pretty Girls Breakout, just came out on STEAM in late September.

Is it worth your money

The alien attack

The city is under attack by aliens from the planet Burokku, and they not only want to destroy the city, but also steal the youkai and half-humans who inhabit the place. It’s up to you to climb on top of the robot, pick up your stick and destroy any blocks and ships that cross your path.

And for some reason, when you destroy your enemies, girls’ clothes change, maybe they get turned on, maybe they want to encourage you. But like a good warrior, you must fight valiantly without giving up. With the girls!

No, the game has no script, I write this text at half past one in the morning and get the stuff out of my ass.

Hey, JJ Abrams did the same with Star Wars and The Force Awakens made $ 2 billion in profits for DISNEY. Only he had cocaine with him.

I think I’m straying too much from the game …

I’m in a terrible outbreak

pretty girl breakout

If you’ve played pong, arkanoid, or breakout you should know how the game works. At the top of the screen you have blocks that you have to destroy with your ball hits. As the blocks continue to be destroyed, the girls’ clothes begin to change.

At first, the layout of the Pretty Girls Breakout Stages is simple, but over time things get more complex. From metal blocks that won’t be destroyed, protection for the blocks (that require more than one hit), to enemies that shoot you (whose shots can be hit). You have five lives to level up and lives are lost in two ways: when the ball you are supposed to hit reaches the bottom of the screen, or when you are hit by a projectile.

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However, just like Arkanoid and the like, you have POWER UPS that can collect, from those that are contained in special blocks to some that can be contained in common random blocks. This includes a bomb, extra balls, a series of automatic fires, a projectile slowdown, an increased club size, and a barrier under your character that can withstand up to five attacks.

I find it difficult to talk about the difficulty in this game for one reason; I AM AN ABSOLUTE DRUG on Breakout, but the learning curve seems fair enough to me that I’ve uttered as much profanity as an Irish sailor in the final stages.

Regarding the controller, you can either play with the controller (the game comes with the Xbox HUD already prepared), or with a keyboard and even the mouse can be used, although I only recommend the mouse if you are playing in full screen mode, because if you’re clumsy like me, it will end up clicking outside the window.

Nice package (and no it’s not a pun for boobs)

pretty girl breakout

Pretty Girls Breakout is a beautiful game. The gameplay part is relatively straightforward, with the sprites there to do the job, but the pretty girls make up for it and the package in general is pretty visually appealing. And I’m not just talking about the attributes of the girls, but the whole aesthetic issue, because not only do you put simple gameplay and pretty girls into your game so that it automatically turns out to be good.

The visual identity problem helps, and the Pretty Girls series does it very well. As for the girls, you can’t go wrong with the sprites from the Miel / Norn novels. And when I got around to it, when I first came across the material (there in Pretty Girls Klondlike Solitaire), I found it strange that it was only sprites for Norn / Miel’s novels … Until I found out that Norn / Miel was part of the Zoos are corporations, my head exploded. Well who would say that, Robin.

The songs of the game, as usual, royalty free compositions, set the atmosphere of the game, still do not surpass the songs chosen for Pretty Girls Panic, but they are ideal for the type of game you play. And as usual, the girls’ lines are taken from their original novels.

If you like breakout, play

pretty girl breakout

I’m not very good at Breakout / Arkanoid, my timing has always been terrible, but Pretty Girls Breakout! It’s really fun, especially if you like games with a more arcade feel to it.

The difficulty curve is good and the package is generally visually appealing.

The game is available for the PC, this test was made with a digital PC copy kindly provided by Zoo Corporation.

It’s been a couple of years since I just became disillusioned with simulation games. And don’t get me wrong, I’m not saying that such games are bad, but the fact that I prefer to have fun with games that are far from realism, more exaggerated than looking for the realism of road traffic or even Driving airplane.

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I don’t know about you guys, but I don’t want to take a technical course on how to control a damn car or airplane while playing games. I just want to push a button and start screaming without thinking too much.

Luckily I came across Skydrift Infinity, a game that goes against realism and delivers arcade fun that I really appreciate. I can say that discovering the game was a pleasant surprise, but will it surprise you too?

Follow me!

Almost a Mario Kart on high?

SkyDrift was originally released in 2011 for PC, Xbox360 and PlayStation 3 and is now getting its INFINITY version, which is nothing more than the remastering of the original game and comes with two new tracks and new planes.

The game has three game modes: the campaign mode, which consists of 7 stages, the challenges mix, the main thing being almost an air race in the best Mario Kart style in which you collect power-ups and attack the other competitors while you try to the first place.

On the other hand, we also have challenges where we have to drive through rings that will significantly increase your speed so that you can overtake the other competitors and get to the top positions. There is also the elimination challenge where you have to pass or eliminate someone within a certain amount of time so that you don’t get eliminated.

Such challenges are a lot of fun and can be very entertaining BUT what really makes the game shine is the local multiplayer which allows you to play with up to 4 people. Of course there is the online multiplayer which unfortunately I didn’t find any matches when I tried to play it, but locally I played with a friend and it was extremely fun.

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I emphasize that the fact that the controls are easy to learn allows you to master them quickly, so that each of your friends will squirm by your side as you perform maneuvers and have fun.

The sky is shining around me (and around me) I’ll fly

Skydrift Infinity also has very beautiful scenarios that take your breath away, I especially highlight the volcano runway on which we flew over the lava without fear of explosions. I mean if it’s too close you’ll splinter.

There are tracks where mountains explode and structures collapse as we go through the race which does no damage to your plane but manages to create some tension the first time you play.

SkyDrift InfinityDeath and war are present in the form of airplanes!

Another nice point is asking about shortcuts that allow us to confuse other competitors and gain an advantage in the race. Nothing out of the ordinary, but it does help in better positioning.

Each track has two versions, with the second always being the inverted version in which we play it from end to beginning. This gives a survival to certain tracks that are not that fun. Despite these additional pointers compared to the 2011 game, I think they could have added more.

At least I can say that the game’s soundtrack is quite competent, it manages to get our adrenaline pumping during aerial combat, which makes the game a very good experience.


SkyDrift Infinity

Skydrift Infinity is not an innovation, it recycles formulas that we already know to create our own experience. What’s good enough, after all, is a game that can be played by anyone who doesn’t have that affinity for video games.

Do you know the Sunday meeting we would have if we didn’t have a difficult time in the world? Then SkyDrift Infinite will surely make you laugh out loud during the game.

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On the other hand, the campaign mode can get really tiresome as it is an arcade game. Of course, it’s nice to have a game to turn your brain off and only play for a couple of hours, but it’s a game I would recommend to those who want to play a game with friends.

Which is sure to make SkyDrift Infinity a game you won’t be taking off your console’s hard drive any time soon.

PS: You can also check out the video analysis below:

This review was made using a digital copy of the Xbox One kindly provided by Handy Games

The products are due to arrive in the country in early November and are divided into two subcategories: console and computer accessories;

The Rcell Group, the country’s largest private provider of smartphones, games and information technology, has just signed a partnership with the Dutch company Trust, a global and affordable digital accessories brand that offers a wide range of more than 800 products.

Rcell will be involved in the distribution of Trust’s line of gaming, which is divided into two sub-categories: console accessories and a line of computer accessories including: mice, keyboards, headsets and microphones. The products are expected to arrive from the Netherlands for immediate retail distribution in early November.

According to Rafael Gómez, National Sales Director at Trust, Rcell will initially take 10% of sales in Brazil as this is the first partnership between the companies. Rcell will be the brand’s fifth distributor in the country.

“We are very committed because we trust the work of Rcell a lot and help each other with the processes so that we can create a sales culture in this gaming niche in Brazil. We will first map the resale profile, map the work and measure which products are fully sold in advance, ”he estimates.

The national trust manager analyzes that the strategy still consists of reaching other players in the market together with Rcell, but that the gamer audience can already arouse good expectations of the products, especially streaming microphones.

“We’re pioneers in streaming microphones and we’re very focused on the social games market, which not only includes who is playing, but all of the components, e.g. We have more than 15 microphones in our portfolio and hope that the accessories category for consoles, for example, can be expanded. If gamers could wait, I would say that they are betting exactly on our category, ”he analyzes.

Rafael Gómez also explains that Trust excels at headsets and that this first distribution will be the first step in cementing the partnership with Rcell that will see strong growth for the gaming line in Brazil.

For Alexandre Della Volpe Elias, Marketing Director of Grupo Rcell, the growth expectation of this partnership in 2022 is 50%.

“With a customer base of more than 28,000 points of sale and coverage across the country, we expect 50% growth in sales of Trust products from next year. Since the focus is initially on the gamer audience, we will evaluate many criteria for consoles, such as: , rated Alexandre.

Finally, the Marketing Director of Grupo Rcell, Alexandre Della Volpe Elias, estimates that there is still a great shortage of accessories for new generation consoles in Brazil and that the products sold to the end user are of high quality, with a Three year warranty and will still have affordable prices.

The rise of the game market is the game of time, which is why the American University Full Sail University is organizing the International Virtual Roadshow with John on October 28th. R. Diaz, who has over 15 years of experience

According to Accenture, the market value of electronic games has exceeded $ 300 billion. This sum is currently larger than the film and music market.

The study was broken down by area, with $ 200 billion in consoles, software and subscriptions, in-game purchases, and advertising. The other $ 100 billion comes from complementary industries like mobile devices and gaming PCs.

In proportion to the growth of the industry, the gamer universe has gained more than half a billion players in the past three years and reached around 2.7 billion people worldwide. Another 400 million people will become gamers by the end of 2023.

John Diaz

In light of this new trend, many are choosing to go beyond casual gaming and turn fun into a profession, that is, a professional gamer who can initially earn between R $ 3,000 and R $ 20,000 per month, not counting partnerships.

With this in mind, American Full Sail University, one of the best in the world and a specialist in creative careers, invites John R. Diaz, who has over 15 years of design experience for Midway Games, Austin, Rockstar, from 7 p.m. on October 28th San Diego, Warner Brothers Games Montreal worked as a system designer and at Amazon as a tutor for the Lumberyard graphics engine. He currently works for Electronic Arts (EA), one of the largest in the industry.

As a technical designer, John creates tools and workflows that enable developers to create the most exciting games imaginable. He is a frequent high profile speaker at GDC, Game Devs of Color Expo, Ai4, and the LatinX Games Festival. He promotes inclusion and diversity as he coaches and interviews other video game industry executives on his bi-weekly podcast on game development outside the gaming space, available on Spotify, YouTube, Apple and Google. It also includes going through big games like Grand Theft Auto V, Red Dead Redemption, Blacksite: Area 51.

The lecture with Johannes. R. Diaz is part of the International Virtual Roadshow sponsored by Full Sail University to help students learn about careers that focus on the world of games, music, technology, art, films, and the like.

The lecture with Johannes. R. Diaz is part of the International Virtual Roadshow sponsored by Full Sail University to help students learn about careers that focus on the world of games, music, technology, art, films, and the like.

To access the lecture, you need to log on to to register

19h-19: 10 – About Full Sail University 19: 10-19: 40 – Interview with John. R. Diaz 19: 40-20: 00 – Questions and Answers

More information can be found on the website:

About Full Sail University:

Full Sail University is located in Orlando, Florida, USA and offers more than 140 different degree programs both on campus and online. Founded in 1979, the university contributes to the creative industries market by training more than 78,000 graduates who develop the creative market in the world.

In Brazil, the university maintains a virtual community through partnerships with schools, colleges and companies and encourages constant discussion about the creative industries.

More information about Full Sail University can be found at:

For more information on the Brazilian community at Full Sail University, please visit: