Resident Evil Village finally did. It’s by far one of those games that will surely surprise the player, mainly because of its outcome. Okay, yes, there are some things that still get thrown around like someone thought it was a good idea, but none of that gets in the way.

READ – Resident Evil Village | shadow impressions

It took me about 11 hours to close the game and I tell you less time than I thought to close it in normal mode. I published the impressions text in one day and two days later I finished the game.

And anyone who knows me knows how anxious I am, and well, I’ve only had some very occasional anxiety attacks. Overall it was an exciting journey with lots of shots on the ground and doors that was well worth it in the end.

Yes, it looks like I’ve conquered my fears.


If there’s something here that really deserves applause, it’s RE Village’s gameplay, which makes great use of the lock button and quick menu, allowing Ethan to make quick decisions in the most adverse of situations.

Where we had access to the menu for so long in the classics, here we have a cross-link and the briefcase. Not having to go directly to the menu makes the gameplay very dynamic and fluid, especially in situations with hordes of enemies. Which I think was designed for consumable mode, but I’ll get into that later.

READ – Resident Evil | Are Movies Bad?

It’s impossible not to appreciate how beautiful Resident Evil Village is. I’ve talked about this before, and I can’t help but mention how beautiful the scenery is that makes you want to play in photo mode and explore the village.

Well, as far as the game’s plot goes, at first it actually seems like a tangle of good ideas thrown at each other. The good thing is that everything is explained in the game leaving only a few loose ends that make us think of a ninth title, in addition to making us start to like Ethan more.


Ethan isn’t the show’s most popular protagonist in my opinion, maybe not by older fans, but it’s amazing how his motivations are some of the nicest yet in this chaotic and dangerous universe.

All of the other protagonists try to escape somehow, but Ethan is the only one who actually does the opposite and lunges at anything and everything just to save the one he loves. He doesn’t give long and motivational speeches or even try to understand his part in this spiral of madness. Ethan is full of heart and emotion, and I think that makes him one of the most humane protagonists in the entire franchise.

READ – Resident Evil 2 Remake | A class on how to make a remake

The fact that it doesn’t have a face is perhaps not just an excuse for the first-person element. Chris has a face and we’re playing with him here. I think the reason is that the player feels in Ethan’s skin. He’s just an ordinary guy dealing with something he doesn’t understand.

I repeatedly questioned some lines of dialogue and some events, like the initial fire or their reactions to being dismembered. A normal person wouldn’t tape their own hand together and that’s fine, they’d probably pass out or run away. It’s just that Ethan only has one heart and doesn’t have time to look at himself, moreover, he managed to make *SPOILER* after being dead and in contact with the seventh game mold, Beat the contagion and stay in control. *SPOILER END* is something only the Shadowlords and Mother Miranda have achieved.

Well, there are several discussions about parts of the game due to loose ends about the character. And I also know that some people might disagree, and that’s okay, but I’m leaving the record of how I changed my impression of Ethan Winters, one of the best characters in RE.

Resident Evil VillageIn this clip, all I could remember was the scene where Howard the Duck confronts the alien

Unlockables & Collectibles

Mercenary mode is something that a lot of people like because it’s addictive once you stop playing a little. I’m not a big lover of this game mode, but I had to play around a bit in RE3.

It’s a mode that’s more than welcome for those who have already closed the game and want to extend its lifespan, after all it doesn’t have any DLCs for now. Which I don’t think will be long before it’s announced as the seventh game received some.

What I missed here was controlling other characters, but understanding that it’s a first-person game wouldn’t make much of a difference as long as we could feel that difference in gameplay.

Another interesting element of the game are the challenges that guarantee points that can be used in the bonus shop after completing the game. Each challenge completed in story or mercenary mode grants points that you can use to purchase new weapons that will be available in Duke’s store.

Upon completion, snippets of character motion capture, puppets, artwork, and various items of interest will also be available.

Ah, there are some wooden goats to be found and destroyed throughout the game.

Resident Evil Village

The Shadow Lords

Resident Evil Village is one of the most diverse franchise games I’ve played to date. It does commit a few sins, but that’s understandable as it embraces the fourth game’s more action-oriented gameplay.

On the other hand, he tries to balance this by offering a varied experience by introducing themed villains.

There’s no denying that the scariest part is in the Beneviento mansion, but that’s something that won’t surprise anyone who’s seen Outlast or any other game in the genre, since making the player unarmed is nothing new .

The baby is scary, I know, I know, but it’s not really a risk if you pay attention to how it’s done. In fact, it’s easy to go through this stage even if you’re nervous.

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Then we have the stage of Salvatore Moreau where you spend more time in puzzles than in fights that even has a lycan horde at the beginning of the map but facing Moreau in his mutant version is easy without great skill requirements to defeat him .

Then we reached the Karl Heisenberg route, one of the longest after the Dimetrescu Villa. It has enemies that even visually intimidate us at first, but you just need to know their path and area limitation to be easy to deal with. The fight against the mutant Heisenberg isn’t a seven-headed beast either, aka, no boss fights are really challenging.

That’s right, but we have difficulty levels to choose from that make enemies harder and almost bullet sponges. Well, that’s not the kind of challenge that makes our eyes light up. And understand well, I’m not saying that the game is bad because of that. Resident Evil Village wants to tell us a story and he does it well.

Resident Evil Village


Resident Evil Village is a memorable game for reasons you would only understand by playing it. It’s not without criticism, but it hits more than it fails, offering an experience with high replayability and unique moments.

The game’s ending is something that really gives you a mix of sensations, either through the way it unfolds or the way the credits roll out. And if I may give you some advice, don’t watch gameplays or search YouTube for anything related to the game’s story.

Be sure to play from start to finish and have a full experience of the title as happened to me. Don’t try to have a real experience with a game based on what someone else thinks because it will never be the same.

This analysis was performed using a digital copy of the Xbox One provided by Capcom.

Believe me, I’m here and I don’t know how to start the text about this game. I don’t know if I’m speaking of the gaming industry in general, if I’m using this paragraph to freak out the enlightened. But in a way, I bless the indie publishers who have recently made efforts to port PC games to consoles.

We have Gamuzumi who released Sakura Succubus 1 and 2 on PS4/Switch in addition to Beach Bounce on Switch, Ratalaika porting games of different genres from visual novels (like C14 Dating) to platformers like League of Evil and also EastAsia Soft, a Hong Kong based publisher that is also involved in porting and publishing games for modern consoles.

READ – WarDogs: Red’s Return | Last fight of the dogs

Of course those aren’t always good things, while we have cool games like the VN One Night Stand, we have Nicky the golf ball game that released for the Switch a while back… But still, it’s nice to see games that that are unlikely to see on consoles due to the budget constraints that a console release requires (for an independent developer). And so Hentai vs Evil: Back 4 Waifus came to PlayStation 4, PlayStation 5 and Nintendo Switch under the title: Hentai vs Evil. What did you think it would be? Duel in the sertão?

It’s in the title of the article.

Elite rescue team

The game doesn’t have a script, so I’m going to invent one now. A colossal plague called ACABAB YNOS has turned the people of the state of Acre into zombies, skeletons, orcs and death. And captured small white-haired anime girls. And you, in the role of three elite government agents named Riyo, Reiri and Tomoko, must cross waves of enemies to save the girls while confronting traumas from the past.

A trauma I don’t know about, but it probably has something to do with getting on the wrong bus in Guarulhos and having to eat a hot dog that’s overpriced for its bad taste. Now I feel like eating hot dogs.

I obviously took the names from a name generator, because the characters have no names, no background story or anything like that.

If I pointed out in the WarDogs: Red’s Return review that while the game doesn’t show much, it at least provides some background to the plot. Not even the Steam version has a background here, just: RESCUE ANIME GIRLS, WITH NUDITY. And yes, the Steam version has nudity, the console version obviously doesn’t.

Do what Nekopara didn’t do

One of the things that caused Nekopara to lag on consoles was Sony forcing the removal of the bar that regulates the physics of girls’ breasts. It was something completely idiotic that took one of the jokes off the show.

Hentai vs Evil allows you to increase and decrease the size of characters’ chests in character customization mode.

Of course, you can also change attributes like height, thigh circumference (for the THICC), hair color, skin color, and clothing. He’s a pretty rudimentary editor if you ask me, but hey, considering the game was made on a smaller budget than government emergency aid, I shouldn’t be complaining that much.

Shoot anything that moves

Hentai vs Evil

Hentai vs Evil is the “sequel” to another game by the same developer (Axyos Games) called Hentai vs Virus: I am Waifu, which obviously has a different theme (I suspect the game was designed to ride on the wave of a specific virus to ride, but I digress), but it’s very similar.

The game has two modes: Rescue and Survival. The survival mode is self-explanatory: choose one of three maps and survive as long as possible. Honestly, unless you’re a leaderboard fanatic, the most you’ll want to use this mode for is grinding kills and power-ups trophies, otherwise there’s no incentive for you to return to the mode, there are no item customization perks or something like that.

In rescue mode you have the same three scenarios but you have two specific objectives, kill twelve Reaper-type characters and then rescue the girl in the cell. The scenarios are half open world so you have to go to her to save the girl.

In the stages you will find some weapons and power-ups for bullets. The yellow power-up adds the fire attribute to your weapon and deals extra damage to your shots for a period of time. The blue power-up, on the other hand, gives an attribute that every shot from your weapon is a 1 hit kill on the enemy, great for farm kills or running through groups of enemies.

There are different weapons that deal different damage and carry different amounts of ammo, so the player can choose what he likes best… That means he will use the machine guns because they carry more ammo.

Janky game, buddy

Hentai vs Evil

The game is a bit clumsy, both in the movement of the character and in the artificial intelligence of the enemies, and even their spawn in the area is not the best, often the enemy appears in an area … Not very good for him.

The character jump is ridiculous, both in terms of animation and how much space it takes up. And for a marksman with enemies on all sides, dodging is a must.

In the end, the game looks like School Girl / Zombie Hunter, only with serious budget constraints… Which sets the tone of the game since School Girl / Zombie Hunter is already a low budget game. It’s just that the Onechanbara spin-off, mentioned twice in this paragraph, provides motivation and variety in gameplay, limited as it may be.

The game is ugly, best definition I can give it

Hentai vs Evil

The most beautiful part of Hentai vs Evil is the PSN thumbnail. Because My Our Lady Aparecida Patroeira from Brazil how ugly this game is.

Let’s start with the scenarios which contain very little detail and I’m sure the amount of polygons the buildings have is less than the amount of potatoes contained in a bag of Ruffles (whose package is 90% wind, 5% potatoes, and 5% of someone’s hands asking for a potato when they saw you open it).

READ – Lizard Lady vs the Cats | Low quality memes

The models of vehicles, monsters and even the characters are not far away. He doesn’t quite reach the level of ugliness of a Lady Lizard against the Cats, but hey… It’s tight. As a positive point in graphics, the game has a photo mode. It’s not very intuitive to use, but credit is given where you can.

The game’s soundtrack is barely memorable. And I’m pretty sure it’s royalty free music because I swear I have the Lizard Lady vs The Cats cover theme in game at some point. The sound effects are not that flashy and round off the meh level.

If you want platinum, in one action

Hentai vs Evil

Hentai vs Evil is garnering more attention for the title (oh, a game titled Hentai coming out on PlayStation and Switch) than for its own merits.

Can you have fun with it? Yes, I had fun playing it, although the gameplay isn’t the best and the graphics are…er…ugly. But at least the game is trash fun that’s worth the laughs and if you want to go platinum fast and put it up for sale. If Sony hadn’t increased the store’s list price based on the dollar, I would recommend it for the meme, but 53.90… Better wait for action.

Hentai vs Evil is available for PC, Playstation 4, Playstation 5 and Nintendo Switch.

This review was conducted using a digital copy of PlayStation 4 provided by EastAsia Soft.

How do you approach certain themes in games? There are topics that are difficult to address because you will be walking on eggshells, and even a topic like war becomes so boring that killing it stuns the player.

As a writer, I know what it’s like to have to think about a subject and how to approach it, either you’re sensitive or you’re straight to the point, but never too much.

Dreaming Sarah by Brazilian André Yin came out for PC in 2015, but for one reason or another it passed me by at the time (maybe because I’m kind of out of touch with PC gaming anymore and in 2015 I bought the PS3 ), but In 2021 that changed thanks to Ratalaika Games taking care of porting it to consoles and I finally have the opportunity to play it.

A journey into a beautiful … and bizarre world.

Sarah suddenly wakes up in an unknown place without knowing how she got there. Is this a dream world or is it the real world? It’s up to the player to guide Sarah through this world and discover the truth by going from the forest to a haunted house.

READ – Memories: Look Dad, My Video Game Blog!

Of course, if we connect the dots a little while collecting objects throughout the game, we realize that something is wrong and that something terrible has brought Sarah into this bizarre world.

Play at your own pace, don’t rush

Dreaming Sarah

The game is a 2D platformer with an emphasis on exploration and solving some puzzles. It works in a similar way to a Metroidvania, although it doesn’t necessarily have all the elements of one, but basically you have to collect items that will give Sarah the abilities she needs to advance a bit in the game like the Umbrella does with it by gliding she jumps, which allows her to cross areas that would not be possible without her, or the necklace that turns her into a fish.

However, the player does not need to be in a hurry or caution as there are no enemies in the game and except for certain points in the game there is no possibility for him to die (and even at those points, death is not a punishment). But to progress in the game the player has to think a little and do certain things, again nothing too difficult, so even a complete donkey at puzzles like me can handle it just fine.

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The game isn’t long, it took me about two hours because I collected the goodies for Platinum, but knowing what to do the game’s speedrun can take 11-20 minutes. That being said, a small criticism of the PS4 version (and I think the same might apply to the Xbox One version), two of the game’s trophies are inverted, the Rio Card trophy and the Revolver Bullet trophy are used at the given time of the opposite article.

oddly nice

Dreaming Sarah

This seems contradictory at first, but when you see the first screen of the game you think you’re going to have a nice game… everything.

Some of the game’s settings have that slightly surreal vibe, but others are…ordinary. But all are well built with distinguishable elements. Some of them contain some references that I should say just to be more obvious (The moon that seems to be a minor planet of a certain prince).

READ – Resident Evil Village | shadow impressions

The sprites might not have as much detail, but you can still see their expressiveness in the things Sarah does because they’re so animated. One thing that I noticed regarding the PC version (or at least the screenshots from the achievement guide located on Steam) is that at least one of the game’s scenarios has been overhauled in the color palette and even one of the elements in related to benefits, has changed. I don’t know if this was for the console version or if there was a later revision for PC, but the change happened.

The soundtrack, composed by Anthony Septim (and available for free on YouTube), has that comfortable vibe but at the same time pulls on a bit of the bizarre. Nothing too scary, just enough for the discomfort of knowing something is wrong.

The only possible conclusion: play Dreaming Sarah

Dreaming Sarah

Dreaming Sarah is a pretty cool game. Of course, the theme is a bit heavy, but it’s very easy to play and it will be a pleasant experience.

The game is available for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S | available X and Nintendo Switch.

This analysis was performed using a digital copy of the PlayStation 4 provided by the manufacturer.

Analysis of Storm: The Challenge of the Gods was recently published here on the site, a mediocre game made on crowdfunding and all the game left behind was a bunch of disappointed, angry supporters and another game mixes Storm’s universe that managed to be worse than the first.

Because yes, they made a game of Holy Avenger, and YES, IT’S WORSE THAN STORM: THE GODS’ CHALLENGE.

READ – Tempest: The Challenge of the Gods | critical error

Anyway, I was basically talking about a bad game that was crowdfunded. What does this have to do with the game I’m reviewing?

Well, the game in this review you’re reading right now is also crowdfunded, but unlike Storm: O Desafio dos Deuses, dude, where’s my beer? it didn’t reach its initial target of $7,000 (which was more or less 27,000 reais in December 2018), yielding just $1,807 (6,902 reais at the exchange rate of the time).

Luckily, the campaign had a flexible backdrop and the game’s developers worked with what they had.

Was it worth it? Check with me.

Looking for a deer

You are the red-haired Norwegian cousin of Kaiser’s Baixinho and you have just arrived in Oslo after meeting your cousin and other forgotten advertising characters such as Sukita’s Uncle, C&A’s Sebastian and Casas Bahia’s suitcase who asked “WANT PAY HOW MUCH.” ?”.

After a long journey you just want to drink a plain cold beer, like in a bar… Or whatever plain beers are served, I don’t drink, I’m just kidding here.

Anyway, all you want is a cheap cold beer, but by edict of some hipster asshole (whom I’ll call Philip Grandson “from now on”) beers have been banned and craft beers with extremely long names like Caribbean Elixir made way. from Northern Australia or something like that, usually produced by those pencil-necked hipsters who frequent USP.

Disgusted by the lack of a beer from people who still have all their neurons and don’t care about the number of likes on Twitter/Instagram, our middle-aged redhead starts a pilgrimage in search of beer and has to deal with all kinds as an idiot and snobbish hipster, to have to solve extremely unnecessary things that only make sense if your name is Guybrush Threepwood.

A foolishly unnecessary trip, and therefore worth it

Dude, where's my beer

The game is a point and click adventure in the style of games like Secret of Monkey Island and Maniac Mansion, so move around by clicking where you want and you have a variety of actions to perform, by clicking on it. or use keyboard shortcuts (useful at some points in the story).

However, it does have an interesting mechanic (which may or may not have been used in another game, I’m not an adventure graduate) since your character is a guy who isn’t very sociable, so to speak to most people, you have to drink unnecessarily complicated-named beers like Ukrainian honey from Nepalese Senegalese, which can be bought in bars along the way.

Drinking a beer increases the Manguaça level a bit and allows you to talk to people and pick up some items that your character doesn’t want to pick up when sober. Here’s the gameplay as the character does stupidly complicated things that end up being a love letter to classic LucasArts adventures.

It’s not often that the game’s sense of humor makes you laugh, but the game world has enough interesting backgrounds to keep you playing.

There are things that haven’t been researched enough, perhaps due to lack of funds. This is also reflected in the length of the game as it can be completed in around 3, 4 hours or much less if you know what you are doing and it takes two playthroughs to complete all the achievements (one without getting the clues the talking cat and one who gets all the hints from the talking cat).

Not only is it fun as some choices made weren’t the best for the game. First, the game doesn’t always tell you that you’ve already done something that elicited a reaction elsewhere, which can be head-scratching. And on the more technical side, the game doesn’t allow you to change the game’s resolution, which is a disadvantage for those who usually play in windowed mode.

Few colors, good animation, fabulous soundtrack

Dude, where's my beer

The art style chosen for the game might seem strange at first, but you get used to it and see that it’s even well drawn and the sprites are reasonably well animated. The settings are rich in detail and reflect every type of bar you visit, from the basics to the sports bar to the Pakistani bar named after a death metal band.

And, of course, the game was made with a small but well-chosen color palette, where the colors contrast harmoniously and do not harm the eyes, even in the part warning about epilepsy it is nothing flashy.

David Borke’s soundtrack is quite functional, that’s how we can define it. While lacking those memorable themes, it is competent enough to put the player in the mood needed for this brief adventure.

Not all areas will necessarily have music, what will often accompany you is your footsteps or the cacophony of a crowd.

A pleasant surprise, but not for everyone

The developers themselves said that they basically made the game they wanted to play, so if you’re a fan of classic LucasArts adventures, you’ll feel right at home with Dude, Where is my Beer? games that were made back then stood out.

Of course, not everyone likes adventurous people, but those who do will find a good aperitif here.

Dude, Where is My Beer is available for PC, and the review was carried out using a copy kindly provided by the developers.

When Disney’s Tarzan came out in 1999, my family rented the VHS tape so we could watch it for a weekend. Like any “normal” family, we loved it so much we watched it a hundred thousand times in the same weekend. My dad even made a copy of the VHS, which ended up going through the hands of the other members of our family.

Ms. Disney was a huge hit with my family (and the world) because we had great animation back then. Many of these animations became great games during the 16-bit era, and Tarzan was no different.

READ – Destruction Derby | Burnout on Nintendo 64?

When the game came out on PlayStation and our cousin took it out to play on a Sunday, the reaction was as impressive as seeing the animation for the first time. We didn’t make much progress in the game, but the idea of ​​controlling a character we liked was there. We used to say lines like, Wow, look what you can do with the character.

I really like this memoir with the title, but the fact is that sometimes nostalgia blinds us. Today, 22 years after its release, I decided to play again and chose the version I didn’t have access to at the time, the Nintendo 64.

The Tarzan of 64

One of the reasons I chose the Nintendo 64 version of Disney’s Tarzan was that I got the cartridge to play on the console. I wasn’t very comfortable with the console back then, so I try to compensate whenever I can these days.

One thing that immediately stands out is the difference between the PlayStation version, which is most noticeable for its cutscenes and soundtrack. We know these aspects have been negative for several titles adapted for the Nintendo console, so I knew I would come across these points.

On the other hand, the loading processes continue along with the cutscenes, so at the end of each stage we get to the stage selection screen and with a percentage in front of the title of each of them that indicates if we left any collectibles behind .

I have to say that another factor that attracted me was that the graphics are slightly better than the PSX counterpart. The N64 hardware makes a difference here and we have less jagged edges which makes it look better.

collectibles and gameplay

Disney's Tarzan

Disney’s Tarzan brings with it some collectibles so that we can complete each level 100%, from collecting the letters that form the character’s name to coins and parts of the portrait of this little monkey from the animation.

Coins are a bit harder to get, especially in the water minigames. Nothing a little practice wouldn’t fix, but remember it takes a couple of hours to get the hang of it.

The gameplay, on the other hand, is interesting and doesn’t get boring due to the variety in the phases, sometimes jumping and avoiding the animals and sometimes running away from a herd of elephants. Luckily, Tarzan uses fruit as projectiles, each with a different outcome.

Of course, he also uses that stone knife, which later becomes a spear, allowing for a close-range attack. Honestly, when using fruits, it doesn’t make much sense to want to use the knife, but at least it’s supposed to point to a part of the movie and the fight against Sabor.

The soundtrack

In this version of the module, it loses some of the fun, mainly because of the limitation we all know. And I love the soundtrack of this animation, composed by Phil Collins (Ed Motta, I like his version too, but my knowledge of his work ends here), I must have lost count of the number of times I’ve stopped to listen to it, so i was slightly disappointed.

For those who haven’t played the PlayStation or PC versions, you probably won’t feel this difference, but those who have had Kontakt will notice the drop in sound quality due to compression. It doesn’t compromise, but it’s noticeable. On the other hand, the voices are still there.


I was expecting some difficulty controlling the Nintendo 64, which really struggled because it wasn’t a console I played much. Since the game doesn’t use a lot of commands, it works well and the Z key is eventually used to smack the ground to open secret passages.

In general, everything works well and the game does not lose the shine it had, even making it much more dynamic by abandoning loading and other cuts.

Its difficulty can frighten those who take the risk and think that it’s just a game to pass the time since it’s gradual. After the first phase, get ready for more complex levels with hard-to-find collectibles.

Disney’s Tarzan remains one of my favorite games, even with the limitations of the N64 hardware, I like it for all of these elements. If you haven’t played it yet, I recommend it.

Hey, follow me on Twitter!

In the myriad of conversations I’ve had with friends over the internet, one thing is unanimous that the soul-esque genre has become heavily saturated in recent years, right from the start with the “Masocore” original, Demon’s Souls.

Now many producers have made their attempts at this genre (we even talk about some of them here on the site, like Mortal Shell and Chronos, in addition to the preview of Nioh 2) and launched their own brand, which goes through a huge variety of themes (there’s even a “Safadinha” that I happened to spot) and with varying results, some have been highlighted, others not so much.

READ – Disney’s Tarzan | A challenging adventure on the N64

Finnish developer Still Running had previously developed two relatively successful games, Zombie Kill of the Week (PC), which to be clear is a 2D Killing Floor, a fast and brutal but very entertaining game, and The Walking Vegetables ( Multi), a top-down shooter that’s also fast-paced but feels different than Zombie Kill of the Week.

For some reason they decided to try the Souls-like genre with Morbid: The Seven Acolytes. Did you succeed in this mission?

Chasing time to save the world… or something like that.

You are the last surviving Striver, a fierce warrior on a mission to defeat the seven Acolytes, powerful monsters possessed by ancient deities known as the Gahars.

Bound to the bodies of the Acolytes, the Gahars conquered Mornia through them, enslaving the populace and cursing the realm.

Today Mornia lies in ruins, the Gahars are worshiped as gods, while the Seven Acolytes and their damned servants rule all. There is still hope that one day a worthy Striver will emerge to destroy the Acolytes, banish the Gahars and redeem Mornia.

A simple premise, very much hidden behind the pretty pixels you see on the screen if you ask me what I think.

Kill, die, learn and evolve… And die some more because that’s soul-like.

As I may have said in some reviews, Souls-like isn’t my cup of tea. I am very bad. The same thing. I dont lie. While Morbid doesn’t have a choice of difficulty levels like Chronos, it’s one of the simplest experiences in the genre as its controls are easy to assimilate.

Firstly because he doesn’t use the damn shoulder buttons to attack, but the face buttons like any decent game. And secondly, they are not very complicated to learn. You learn how to play in a “tutorial” (big quotes because it’s not a tutorial) scattered around the map in little books.

They have weak attacks, strong attacks, dodges (essential in boss fights), shortcuts to items on the controller’s digital stick, a defense button (which serves as a parry function), and the possibility of having a firearm (with working aim). on the second analog stick on consoles and the mouse on PC) adds a layer of strategy to the game.

Like any self-respecting soul-like, obviously different people will favor different types of weapons, but of course for that you need to find them in your journey. And if you’re proficient with more than one weapon, fear not because you have two sets of different weapons to have even more fun (or fail, as in my case since I didn’t have a weapon equipped initially in the second set and left a lot to be desired killing an enemy in the swipe, with questionable results).

LEIAM – Dude, where’s my beer? | I want goroo

Okay, enough with the generic ramblings, short and sweet, Morbid’s combat is quite enjoyable, perhaps because the game is 2D, like an action role-playing game, the sense of connection of attack and dodge right after is very satisfying.

The game has a health system that I… I don’t know how it works, not because of my stupidity but because sanity restoration items are easy to find and with the option to always revive things when I meditate on Bonfire, I mine anyway. You can respawn things and farm items to stay sane in later stages.

And maybe I’m just dumb, but guns feel clunky at times, but then again, maybe I’m dumb… Which is likely.

But what’s not stupid of me is that the game has a slight tendency to crash. I’ve had at least three or four crashes in my games, luckily without any negative consequences.

Terribly beautiful and sonically fabulous


Morbid: The Seven Acolytes is graphically very beautiful… and gory. The scenarios have many small or large details, objects that when destroyed leave behind particles that disappear. And each scenario differs from one another in different parts of the game, suggesting that this is a complex world and not a bunch of the same things that look the same and bore you.

The enemies and NPCs were also very careful when they were made, from animation to design, showing that they had a certain amount of affection from those who produced them when making things. But that also has a negative. Not in terms of animations, enemies and NPC’s, but in terms of the scenarios.

READ – Mortal Shell desperately needs an easy mode

There are times when it’s difficult to distinguish what you can bypass and what will only block you. It’s just a minor annoyance, but one worth noting. BTW, another thing I forgot to mention, the game has blood… Lots of blood and gore. But none of this brutality is wasted or to shock you, everything is done in just measure to overcome the terror that is sweeping the land of Mornia.

Morbid’s score is very good, as is the sound design. The design is simple but to pass on the idea of ​​the game and the track… Well, Simo Talasranta has done a nice job, with the scenarios with soft and sober themes, and in the boss battles things change with more themes of the battle footprint and each song is better than that of the previous boss.

My favorite is certainly the fight against Maestro Bibe, which is a very lively subject.

A rough gem that might need a little more polishing


I recommend the game here, but… Depending on your currency situation and platform, I would recommend waiting for a promotion.

It’s a lightweight game in its PC version, so it’ll probably run on your potato (at least according to the PC specs, it would run on mine). So if you don’t have a good enough PC to run Life Souls, Morbid is a good alternative. And since the game is also available for PS4, Switch and Xbox One, everyone can enjoy this beautiful game.

If they gave the game a little more time it would be a wonderful experience, but as it is it’s pretty good.

The analysis of the game was made with a copy kindly provided by the manufacturer.


Ghostrunner is a game about being stylish. Like other games like Mirror Edge, the game is in first person, but we don’t use ranged weapons.

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Our protagonist ninja aims to slash enemies as quickly as possible while avoiding enemies that could kill him with a single attack.

playing style

Ghostrunner flows very fast. Running, jumping, dodging, and attacking are fast-paced and will test the player’s reflexes at all times.

The protagonist has very advanced moves that the game demands more and more skillfully over time.

In a certain part at the very beginning it is necessary to run between two opposite walls, jump to a higher point, kill an enemy and flee to the side so as not to die for another one that is further ahead.

Since enemy attacks will easily kill you, there is a checkpoint system that activates every short sector of the game. These save the load instantly, so the player never expects a black loading screen between attempts to get past the spots where they got stuck.


The game takes place in a very cyberpunk environment, with a lot of neon lights on buildings and signs, in addition to smoke coming out of the vents, which is present throughout the scenario. I’ll admit I’m a little tired of this visual style, but here it suits the game perfectly.

The story is also basically just told without disrupting the pace of gameplay, which is a very positive point since this game could easily fall into the trap of interrupting the rampant action with out of tune cutscenes.

ghost walker

There’s also a weird upgrade system where you can change your skills. They are in the form of blocks, similar to those in TETRIS, and the player has to place them in the best possible way in the limited space.

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This system feels like it was created just to be different, as it represents nothing in terms of narrative, nor does it feel any more beneficial than a more linear skill development. It exists, but it could easily be more normal.


ghost walker

Ghostrunner offers unbridled action that works perfectly, at least if you’re using a keyboard and mouse.

Even with a game loop where the player is constantly dying, the game always leaves you wanting to keep trying until you get past the difficult parts.

However, the six to eight hour duration seems a bit too much for a game with often repetitive but fun mechanics.


This analysis was performed using a copy of the game provided by the distributor.

I’m not a big Metroidvanias player, the ones I have on PS4 are few and I’ve only finished one (unless you consider Blaster Master Zero a Metroidvanias) and as for PC I don’t really know, because I have many games on Steam I lost the account.

The Ladybug development team has been working with the genre until recently, with a Metroidvania (Shin Megami Tensei Synchronicity Prologue) that’s a better promotional game than it ever should be.

READ – Kaze and the Wild Masks | Analyze

But what really caught the company in the eyes of the general public was the success of Touhou: Luna Nights (PC, Switch, and Xbox One) in 2019. And when it was revealed that they were developing a Metroidvania based on Lodoss War (a serial , which I have a great affection for… Although I’ve only seen the OVAs from the early 90’s and played a small MMO), well, they piqued my interest.

And just like Touhou’s game, it was released in Early Access first, with levels added over time. And in late March, the game finally arrived in full.

Is Record of Lodoss War: Deedlit in Wonder Labyrinth worth your money?

Lost in the maze of memories

The player plays as Deedlit, the elf who accompanies the group on a perplexing journey in the Lodoss War OVAs. She wakes up in a strange place, not knowing how she got there or how to find her friends again.

As she explores, she encounters characters familiar to fans of the series, but her cryptic dialogue and odd behavior raise more questions than answers.

The only constant that doesn’t act weird is the sorceress Karla, who obviously tries to pick up beef because that’s all the character does. The game’s plot falls victim to one thing that becomes apparent when analyzing the game as a whole: the game has been rushed. Not that things are missing, bugs that break the game, quite the opposite.

The point is that everything gives the impression that the producers had plans that had to be compromised by the restrictions imposed by COVID-19.

Explore, evolve and evolve

Deedlit in Wonder Maze

At its core, Deedlit in Wonder Labyrinth is a metroidvania, so expect things that are common to the genre. Defeat enemies, level up, collect weapons, discover secrets and acquire skills that will allow you to overcome certain routes or reach previously unreachable parts. These are conventions already established in Symphony of the Night, and the game here executes them competently.

In moments of the game it is necessary to solve “puzzles”, which usually involve using a bow and arrow to hit mechanisms that will help to go through certain sections. Finding the solution is not difficult, it is a matter involving trial, error and a little analysis of the scenario.

As a difference, the game uses a variation of the system seen in SMT Synchronicity, where enemy attacks can be absorbed depending on the aura you are equipped with. There are two auras, one of wind and one of fire.

The wind aura allows Deedlit to levitate as long as there is ground within a certain distance, and the fire aura allows the elf to walk through lava without taking damage, but more importantly, switching between the two auras is essential for survival, since some enemies are attacked by these elements, and when equipped with the aura of the element in question, Deedlit absorbs the attack and restores MP.

There are also barriers that can only be overcome with the given aura (and can be used to charge MP, a constant in the game), and in the end this system of changing colors to absorb the attack is very reminiscent of the classic Ikaruga (more platforms than I can count) and brings a subtle element of strategy and reflexes into play.

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These auras have levels from 1 to 3 that determine the strength of your attacks, and the level of the auras is increased by killing enemies with the opposite aura, enemies release cubes that increase a bar (top center of the screen) . , the level will drop as you take damage, and when the gauge is at level 3, your HP will gradually begin to recover.

The difficulty of the game is progressive but fair. It may take a while at first to understand how boss fights work, but once you learn boss attack patterns, it becomes easier. Of course, later fights like Pirotess (second fight against her) and Emperor Beld are more challenging.

But at the end of the day, the game is also shorter than it could have been for the same reason the game’s script feels rushed. Not that the length of the game is a bad thing, but as I pointed out in the script section, the game could have done better if the global pandemic hadn’t happened.

In terms of performance, the game runs on any potato, is super light, and even accepts generic USB controls, unlike games that force you to have an Xbox or Playstation joypad in order to play them on PC.

“Audiovisual” award

Deedlit in Wonder Maze

Graphically, Deedlit in Wonder Labyrinth is simple, but not minimalistic. I often don’t know if it’s due to lack of resources, but a lot of indie developers make game sprites in a minimalist way and claim they’re retro.

I totally disagree, but that’s a topic for another day. What I mean by that is that the game’s sprites are simple but don’t fall into minimalism. In fact, both the deedlit, the NPCs and the common enemies/humanoid bosses are made with great detail and their animations are extremely well done.

And the big bosses stand out because of their enormous size and the details used, which are not overly noticeable, but because of the difference in size between Deedlit and Narse (The Black Dragon we face).

The scenarios are equally simple and detailed. While we have textures and a black background in the construction part of the level design, the backgrounds are detailed enough to stand out. It’s still a labyrinthine castle with several different areas that are succinctly connected.

The game has a very good soundtrack. They might not be the songs of the year, but they’re extremely competent and set the tone of danger, exploration, and adventure for the game. And at least one of them will stick in your head after the game. I guarantee.


Record of Lodoss War: Deedlit in Wonder Labyrinth doesn’t reinvent the wheel and doesn’t have to. Sticking to sharp gameplay, gorgeous graphics, and a competent score is the kind of game I recommend without a second thought.

The game is available for PC and can be purchased on Steam.

Video games are a fascinating art form, aren’t they? They are able to give us different emotions and sensations, such as frustration with a difficult boss, the satisfaction of figuring out how to beat that boss, the euphoria of scoring a crucial goal after 45 minutes in the second half, the Joy at an infectious game, sadness at losing a dear friend after a long journey, and even getting turned on by… well, adult games.

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The Belgian studio Warcave is a newcomer, founded in 2017 in the Belgian city of Geel, they had in their portfolio only one game, the RTS War Party, which received a medium response in front of the critics, and that in Black Legend, his second project that himself this time dedicated to role-playing.

Check out our opinion in the review below.

Save the city from the crazy cultists

The game takes place in the seventeenth-century city of Grant, whose architecture is based on that of the Netherlands (The region where Holland and Belgium are located, not the euphemism for Dick), a city shrouded in fog. created by Mephisto, a menacing alchemist.

You are a mercenary and together with your party you must rid the city of the cultists that have ruled it, as the mists of Mephisto drive those who stay in it too long insane. Recruit people, learn the story of the survivors, discover the story of Mephisto and clear the city of the damn fog.

It’s not the most creative screenplay in the world (in fact, similar things appeared in The Incredible Adventures of Van Helsing series), but it doesn’t necessarily mean anything bad. Things here are basic and don’t even come close to the game’s real problems.

A good fight… Spoiled by the rest of the game’s problems.

First, let’s talk about the positive aspect of the gameplay, the combat. The combat itself is very reminiscent of modern XCOM or strategy RPGs to a certain extent. The action takes turns, determined by the character (the player or the enemy) that has the most mobility, and before it starts, the player decides where to place the characters in the party.

Characters have multiple classes and can equip different types of weapons. Not only that, the game has a mood system, which is basically key to winning battles, creating mood combinations to increase damage dealt, or stats that can help you.

With strategy in hand and positioning of your characters, battles are easy to master. And the point here is that not only can you use the mood scheme, you can use the enemies as well. So it’s not uncommon for an enemy to make you bleed for good humor.

Positioning is also important when attacking, especially when using melee weapons (like swords, spears, and axes). Flanking an enemy or attacking from behind is a big help as it does more damage than a melee attack. And just like moods, the enemy can also use this trick.

It’s important to remember that you can play however you want and leave combat deaths permanent or not, it all depends on the experience you want to have.

Black Legend’s combat is nice though… The game’s interface isn’t player-friendly at all, its tutorials are uninterestingly presented and the game doesn’t give the slightest hint on how to actually become strong because the levels don’t mean that much. Or if they do, the tutorials didn’t explain it properly to me.

The game’s camera isn’t good, both in navigation and in combat. Although you have them well under control, you don’t really feel in control.

I said the game’s combat is good, and that’s true, but the pacing of the combat… not so much, the battles seem to go on forever. It has a button that speeds up animations, but it’s still annoying.

Lots of repeats, nothing outstanding

Graphically… It’s a weak game. Yes, I know it’s a small studio, it’s only ten people working on one game for four different systems, but it’s the truth. Customization of his appearance is weak, I’ve seen PlayStation 3 generation games with a more robust character creator than Black Legend.

The city has interesting and well-done architecture (despite the poor graphics), and despite the fog obscuring the graphics, it helps convey Grant’s sense of mystery. However, that doesn’t justify the color palette inherited from Dark Souls, which gives the game a dull and depressing vibe.

Sonically, it doesn’t have any outstanding compositions (at least they don’t offend my ears, I stress that), but the game’s synchronization is very, very poor. I know they don’t have the resources for high-end voice actors, but it seems like they chose the most disinterested people in the world to play the characters in the game.

a tiring journey

I opened this text by talking about the value of video games that make a splash. Black Legend made me tired. For each playthrough to create this review, I felt tired when I finished because the atmosphere of the game left me so much.

The game had potential, but perhaps the studio’s lack of experience combined with the unfriendly user interface undermined the game’s chances of standing out in the genre.

And well, it’s not as disastrous as Storm: The Gods Challenge, but it’s hard to recommend Black Legend, with better and even cheaper alternatives on the PS4 itself. If you read up, you might find something to amuse you, but it’s possible you’ll end up just as frustrated as I am.

Black Legend is available for PC, Nintendo Switch, PlayStation 4 and Xbox One.

This analysis was based on the PS4 version, with a copy kindly provided by the manufacturer.

The western market is much more receptive to visual novels today than it was ten or twenty years ago.

What used to be an extreme niche usually associated with erotica is now a widely accepted thing and while it’s not for everyone, it has its market, with fans and developers and great projects on Kickstarter, despite being the usual Production company made fun of the genre (Huh, BLIZZARD?)

Anyway, while the West doesn’t get many ports of Japanese novels in terms of consoles (games like Da Capo and DearDrops remain in Japan despite localized versions on PC), that doesn’t mean that consoles won’t get places, as series like Nekopara , Utawarerumono and Steins;Gate versions received.

READ – Morbid: The Seven Acolytes | a rough gem

Italian producer Winter Wolves has an extensive catalog of visual novels that have been released for PC for years and are now coming to consoles thanks to Ratalaika Games. And the latest Winter Wolves game to appear in online stores was C14 Dating, which was released at the end of March.

Is it worth your time, or is it just one of many visual novels that come and go quickly?

Dig far from home and find more than just bones

You are Melissa Flores, a third-year anthropology student who decides to do an archeology internship for the summer. There is only one detail, the archeological site is located in Belgium (which of these developers set their games in Belgium? – It was like that with Black Legend and now with C14 Dating), 8000 kilometers from its native California.

Granted, a two-month stay in a foreign country can be stressful and out of your comfort zone, but the opportunity to unearth a real prehistoric site is too good to pass up.

And who knows, you might end up finding bones or tools forged by Neanderthals during the excavations… You can also make new friends and even fall in love.

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Although C14 Dating is an otome novel (visual novel for a female audience in which the protagonist has a group of men as a romantic interest), it is not tied to the main cliche of otome novels. Usually in this genre all romantic interests are stunningly beautiful and the choice basically depends on the personality.

Here every romantic interest has a trait that doesn’t fit him into the perfect guy cliché, Hendrik for example has no part of his arm. Kyler has hearing problems, Shoji is overweight, and Melissa herself is diabetic.

This results in characters being created that are less distant and more relatable with the person playing.

Visual Novel Meets Picross (And This Is The Moment I Confess My Stupidity)

As expected from Winter Wolves, the game mixes visual novel elements with a different kind of genre, and here too we have a conundrum.

You can play like a regular visual novel, where events roll by and your decisions can lead to different routes that can end up leading to the end of the romance or friendship with the route’s goal.

Or you can activate the puzzle mini-games… which look difficult but are really cool. There are two types of puzzles in C14 Dating. You can dig in the cave or clean in the lab.

Excavation works like in Picross. It’s a little hard to explain, but I’ll try. You have a board (which can be made up of 5×5 pieces, 10×10 pieces or even 15×15 pieces) and activate certain pieces according to the number written on the edge and follow these rules on the board you end up showing a figure (or something similar).

It might seem a bit tricky at first (especially for someone who has a hard time doing 3 steps on a puzzle without looking like a complete idiot), but with practice the Picross logic makes things easier. And in case you have difficulties, a certain number of clues are available depending on the puzzle.


The cleanup is simpler, but also involves more randomness. You have the task of cleaning a tile and it is divided into some parts (usually 4 or 5) and for each part you have to spend a certain power (it is randomly generated by the game). And you have five objects that you can use for this. The game generates 5 numbers from 1 to 9 and you have to choose which objects to use.

The first object you select will give you a stat, and based on that you must select the others so that the total adds up to the required Strength stat, or up to 3 points less. If you go beyond that, you will break the object and if the score is 4+ points lower, the object will not be deleted.

It’s a mix of RNG and a bit of logic + luck which seems complicated to explain but there is a tutorial that explains it easily.

It’s not just about making decisions

C14 dating

The visual novel portion of C14 Dating isn’t just about making choices as they appear. Before each of the eight weeks of the internship, you must break down your activities, and each of them relates to one of the romantic characters (except those associated with the mini-games).

There are no mini-game activities in the first week, but there are from the second week. Knowing what character-related activity you want to romance will go a long way in determining what you will do.

And if you want to know how the affinity goes, there’s still a menu to see how your progress is with each of the suitors.

artistically beautiful

C14 dating

Composed and performed by the band Leetstreet Boys, who have worked with Winter Wolves on other games such as Nicole, Roommates and Queen of Thieves, C14 Dating’s theme song is a quiet, sweet theme that sets the tone of the game. .

The rest of the score, composed by Sebastien Skaf, who composed some of the music for Katawa Shoujo and No One But You, has just the mood required for the scenes. Again, as a visual novel creator, I know how difficult it is to find music that fits your game, and composing to complement a theme is an even more difficult task.

Before I talk about the look of the game itself, I’d like to give kudos to Trisha Yuu, the creator of the game’s UI (who, like any sane person, threw a smoke bomb and disappeared from Twitter).

The attention to detail in the user interface is striking, as the subject of archeology is not that easy to transport into a visual novel.

The game’s illustrations were made by Deji (not the YouTuber, the designer), a well-known figure in the Western visual novels community, and are quite appealing to a layperson. In fact, it was the art that caught my eye when the game came out on PSN, especially amidst a slew of brown games.

Each character has their own mannerisms, most have at least one clothing variant. And as I mentioned before, the characters usually have a little physical defect here and there, so it’s not just a “description”, you see Shoji a little chubby or Kyler’s braces and so on.

You’ll still notice the difference in the sprite’s background trait, which doesn’t contrast that well with Japanese titles, but that doesn’t mean the backgrounds are bad, quite the opposite.

Although the characteristics and style are different, they are well-made and varied scenarios, albeit within the same theme.

Depending on the platform in a promotion…

C14 dating

Is C14 Dating Worth Buying? Yes and no. And no, it’s not your typical, “eh, buy it if you’re a visual novel fan, blah blah blah.”

The thing is, C14 Dating is a good visual novel, and that’s a fact. I believe the only bug found in the console version is related to switching the font (which you can do on PC) and it’s a relatively easy platinum. It’s not obvious, like 90% of the Ratalaika catalog (since the multiple endings require more than one playthrough), but it’s not complicated.

The point is that on PC and Xbox the base price of the game is Mate, but on the Playstation Store, as Sony thinks, Brazilian… Anyway, the price of the Brazilian PSN is expensive.

So the point is, on PC, I recommend buying it without batting an eyelid. It’s not an essential novel, but it’s fun. On Xbox if you have money to spare… maybe buy it if you’re a visual novel fan. But if you don’t have the money, wait for a promotion because it will be worth it. Now, on the Playstation, here in Brazil…

Definitely waiting for a promotion. Not for the game, but for your pocket.

C14 Dating is available for PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series, and will be coming to Nintendo Switch in May, according to Ratalaika.

And before I say goodbye: C14 is Carbon 14, which has to do with archeology. When I made the association, my head exploded.


This analysis was performed using a PS4 copy provided by the manufacturer.