Has it ever happened to you that you happen to write something and something like that happens in the end?

Recently (not so recently, but anyway) I noticed in my review of Sables Grimoire that it was a shame not to have a route with Eris the succubus teacher. In August the update 1.08 (in the PC version) came out, which added a route with Eris. We don’t know when this update will hit consoles, but hopefully soon I want an excuse to go back there.

But it wasn’t the first time I wrote something that came true. Between 2010 and 2011 I wrote a series of five articles, sequels on retro franchises that I would like to have, each article had three games and some kind of formulas that I would like to use to do the same thing.

READ – Review – Majyuuou (Super Nintendo)

From these articles, Streets of Rage, Wonder Boy, Donkey Kong Country, Shinobi, Strider, and Alex Kidd somehow came true.

Anyway, today’s game is part of the nostalgic series of visual novels I played when my channel focused on it. While I didn’t make a video of it (because the version I had was the adult version) it was one of the ones I played. The game is also blacklisted from Twitch games that aren’t even approved for all ages.

Because Twitch is really a compliant place where a sexless game like Sakura Beach is banned, but sex games like GTA V, The Last of Us 2 and The Witcher 3 are fine.

But without further ado, let’s get to the Sakura Swim Club Review.

Finding something that interests you while swimming

Before we comment on the game’s script, a disclaimer is that the game fell victim to one of Steam’s random policies regarding games with adult content.

Because originally the game is set in high school, but Steam has started threatening any anime-themed game with ecchi (or hentai) content that is set in a school. To get around this, a patch was released that replaced all references about the school from the university.

As a result, many of the game’s dialogues lost some of their meaning and the writing sometimes left a bit stupid. However, for all intents and purposes, I will refer to the game’s script as it is, rather than “university”. Do me a favor, see Steam.

You take on the role of Kaede, the son of a famous man, but your relationship with the family is not the best. Not for lack of love do you know that your father and mother love you, but there is the fact that everyone in your family is successful in some way and with all of your family’s success, expectations of you are high at which point you just don’t want it.

You only do the bare minimums to get through the year of school, and your father keeps putting you in school in search of something that will ignite the spark of success in you.

READ – Sables Grimoire | Drama and Witchcraft at the Academy of Magic

In this new school you are prepared for another phase of apathy, only one of your teachers (certainly influenced by your father) forces you to join a club, any club except the swimming club, because it does not have a good reputation for any reason to have.

Of course, like everyone in the situation where you are told not to do something, you go out and do it, go to the swimming club and meet the only two people there: Hiromi, the quiet girl who, in spite of everything, always keeps her cool, and Mieko, which is kind of the opposite, is a bit nervous and blown away.

And between the hustle and bustle and slips, his swimming club life begins, which gives his school life a meaning. As you improve as a swimmer, you will get to know your clubmates and some of their problems better.

Sakura Swim Club brings the typical comedy narrative with a touch of ecchi that is already familiar to anyone who plays Winged Cloud’s visual novels. It’s not something great, epic or fantastic, it’s a simple and fun school story. Of course the story has a bit of drama, like the personal problems the characters (and the protagonist himself) face, leaving everything but “just comedy and hey”.

The characters are basic visual novel archetypes, with Hiromi being the “cool” girl, always calm and focused, while Mieko is the typical Tsundere (but she doesn’t attack anyone as is common in the tropics). Our protagonist Kaede is the boy with a successful father who feels suffocated by the family’s expectations.

Wanaca Strikes Again, oh the music is cool and the game has voice acting

Sakura swimming club

I can’t get enough of Wanaca’s personality trait. I don’t know, but they have a unique charm.

The girls are obviously curvy and attractive. The scenarios used are proficient, although there’s one thing that … College setting in visual novel, it’s not hard to get decent. But on the flip side, the variety of high school scenarios I’ve seen … But I’ve gotten off topic.

The game’s CGs (I’m referring to the console version here) are far less provocative than those of Sakura Succubus for example, still selling the product “attractive girl teasing” of course, but given the Succubus novel mentioned above, it’s for something every family .

READ – Legends of Talia: Arcadia | a quick fantasy story

The game has high quality compositions, songs that do their job well at the time, but what attracts attention is the fact that the game is dubbed in Japanese.

It’s one of the few Winged Cloud titles with voice-overs, along with Sakura Fantasy, Sakura Angels, Sakura Nova (which will hopefully be released for consoles, it’s one of my favorite Winged Cloud novels) and Pyrite Heart (with voice-overs) in English) .

The two voice actors are in stark contrast, while Kanzaki Kanari (Hiromi’s voice) is a seasoned seiyuu with over fifteen years of experience (at the time of Sakura Swim Club’s release), while Ogawa Komachi (Mieko’s voice) is a beginning voice actor. with the only other work at the time, another Winged Cloud game, Sakura Fantasy. Nevertheless, the two fulfill their role very well, with the necessary nuances for the personalities of the girls.

Your basic comedy ecchi

Sakura Swim Club is another signature Winged Cloud novel that mixes comedy and ecchi. It’s solid, please, if you want something simple. If you are looking for revolutionary or exciting scripts, unfortunately you will not find them here. But if you like simplicity, comedy, and a little bit of ecchi, play Sakura Swim Club, you will.

In addition to the original PC version, the game is available for PlayStation 4, PlayStation 5 and Nintendo Switch.

This review was made using a digital copy of PlayStation 4 kindly provided by Gamuzumi.


Originally released in Japan in 1988 for the Famicom / NES, the DQ3 is a natural evolution of its predecessors (whose reviews can be read here and here).

As a novelty, this was the first in the series (in the Japanese version) to have a storage system instead of passwords. Also, this iteration takes place before the first two games in the series.

Here we are reviewing the version of Switch, a previously released remake for mobile phones. This port is heavily based on the original NES game, but also includes some of its earlier remakes made for SNES and Game Boy Color, respectively.

A fourth (!!) remake of the game was also announced for 2021, this time for modern consoles, with Unreal Engine 4 and with graphics similar to the Octopath Traveler game, which mixes sprites with 3D scenarios.


In this third iteration of Dragon Quest, we follow the journey of the nameless hero (or heroine), son of the legendary warrior Ortega, who, on his sixteenth birthday, is given the task of defeating the demon Baramos.

Much of the story revolves around the hero and his allies – more on that later – who traverse the entire game world in search of three keys that allow the player to access all areas of the map, with the cities and little stories knows that occur in each of the regions.

During this quest, the hero discovers that in order to enter the villain’s castle he will have to look for the six spheres (not those of the dragon) that are needed to revive the legendary bird Ramia.

Finally, we have the final chapter of the story (which acts as the third act of the game), but this part is best discovered by those who have not played it before.

My only recommendation is: play DQ3 after the first game as this part is fully tied to the two previous games and this makes life a lot easier for the player who wants to reset the game without resorting to guides.


Dragon Quest III isn’t much innovative compared to the second game. The party system is retained, but his allies are not determined by the story, but generated by the player himself, who chooses their names and classes at the beginning of the story.

This significantly reduces the quality of the narrative, but is interesting in terms of gameplay as the chosen classes can be changed / developed further at certain points in the game.

READ – Gamistic Redemption: Super Mario 64 (Nintendo 64 / DS / Switch)

In addition, the group’s own allies can be exchanged for new characters at any time, at the price of starting from the first level with the new character.

But don’t worry, as your previous characters will remain at the starting point, the change will not cause any stress for the player.

The available classes are: Hero (only for the main character), Soldier, Fighter, Pilgrim, Wizard, Merchant, Goof-Off, Sage and Thief.

Each of them obviously has its advantages and disadvantages that technically need to be discovered by the player on their journey, but most people will just look at online guides anyway.

Open world

With an even bigger map than its predecessor – plus an additional location towards the end of the game – DQ3 is further expanding DQ2’s open world concept.

For the first few hours, the player can explore any area that they can move around.

This causes a bit of frustration for those who like more guided and linear experiences as the player inevitably walks through places where enemies are much stronger than him and they get ruined very quickly as a result.

While Yuji Horii’s direction has been focused on this freedom of exploration, it is clear that there is a certain path dictated by the creators that is not clearly apparent to the player.

At different times the game can be a little tiring because even when talking to all sorts of NPCs in each area, the narrative often doesn’t make it clear which next destination or general area of ​​the map to explore in order to continue.

This is a constant problem in the series up to this point and one that – as early as the next review – will be improved very little in Dragon Quest IV.

It’s that old situation of games designed for a time when the product was expected to be enjoyed longer than it is today and when trying to enjoy Dragon Quest III and expecting steady progress without crashes, it will the modern gamer will definitely be frustrated certain times.

Guides help a lot, but using them from the start takes away much of the conquering factor the producers were hoping for in the player at the time.

This limitation on the use of guides is a very complicated subject, and I believe it varies greatly from person to person.

My opinion is that everyone should play alone, but don’t waste more than 20 minutes not knowing what to do in this game. Because every moment of frustration like this can create a bad image about a game that is still a lot of fun and fun.

Dragon Quest III

Improvements over previous games

In addition to changing the way the party is formed – with a system that will only be reused in Dragon Quest VI – the game has seen several changes from previous games.

Some changes / improvements:

  • Ability to choose the gender of the character;
  • Day and night cycle that changes what happens in cities and also affects monsters that appear on the map;
  • New spells and skills.


Dragon Quest III: The Seeds of Salvation was the first big hit of the series in Japan and will therefore always be mentioned in future games.

Its huge open world, the soundtrack in line with previous games – and therefore not covered in the text above – and the turn-based combat reached a level well above the competition at that time.

To date, there are four different versions of the game, with Gameboy Color and SNES being considered the best quality. The modern port for cell phones and switches has its qualities, but it lacks a lot because for Nintendinho it is too tied to the limitations of the original.

Dragon Quest III

This is the first game in the series reviewed here that I recommend to new players to the series as its structure is more similar to JRPGs from the 90s.

It escapes the painterly madness of the previous games of the genre and yet, due to its non-linearity and the somewhat high degree of difficulty, DQ3 demands a little more from the player.

The third game completes the original Erdrick hero trilogy. The fourth game, also released for the NES, begins a new trilogy that brings even more drastic changes to the series as it will be the last game developed for Nintendo’s 8-bit. Until then!


This review was made with a personal copy of the Nintendo Switch game.

Dragon Quest III

Wild west themed games are relatively rare compared to other themes such as fantasy, urban or horror.

Yes, we have classics like Sunset Riders, hidden gems like Ganpuru: Gunman’s Proof, hits like Red Dead Redemption and one of the first games I played on PS2, Darkwatch that mixes Wild West and Vampires.

Maybe because of the difficulty dealing with the subject (I don’t know why) or maybe the fear of being compared to Red Dead Redemption 2, but we don’t have as many games in the Wild West as we’d like. Still, some studios are trying to use the theme in their games.

A few years ago we had Gunman Clive (the publisher did not release the PS4 version in the Brazilian PS Store), whom Tony analyzed here. And now, recently, Brazilian studio Nibb Games has released Virtuous Westerns for PCs.

READ – Gunman Clive HD Collection | Mega man in the wild west

Thanks to Ratalaika Games, the game is now available on all platforms. Check out with us the review of the game I would have called Virtuous Wrestling almost 28 times in a video (and YouTube screwed up its tone so I didn’t publish it).


You are there alone, drinking in the saloon and thinking about your life expectancy of 43 years, as was common in the Old West when suddenly BANDITS invade the place! That they attack you as a distraction for their boss to steal your horse.

Once you get rid of your flip flops you go after the guy who stole your horse and you will overtake anyone who gets in your way … as long as you have enough bullets for them and can use them to make chains breaking that get in your way, dropboxes that are conveniently positioned or hitting explosive barrels enough to create a chain reaction big enough to do so.

Yeah, I stalled a bit because the game is about it and I wouldn’t feel good doing a one-paragraph summary.

Limitation encourages creativity

Virtuous West

Contrary to what you might expect, Virtuous Western IS NOT a platformer. It even has the controls of one, but the game is basically a one-screen puzzle game.

Your goal is to kill all enemies by using the limited resources available to you in the level. You have to know when to shoot, when to jump, where to shoot, where to throw the grenade. Basically, look at the scene and work with what you are given.

READ – Welcome back | Reincarnate and fry the head

At first it is easy to shoot an enemy backwards, shoot two enemies at each other, but as you progress through the 30 phases of the game new elements appear and the game becomes more challenging.

It all culminates in a boss fight … which could be better and thought-provoking, but it all comes down to memorizing the boss pattern, collecting the bullets, avoiding the gusts and shooting them when the gusts stop. Repeat until kill.

Virtuous Western is not a long game, depending on the skill of the player it can be finished in less than half an hour. As a replay factor, the player may feel encouraged to try out the Speedrun mode in order to finish the game as soon as possible.

If there was one word to summarize the graphics and sound of the game it would be “repetition”.

Virtuous West

Given that there are 30 single screen puzzles and it is set in the Wild West, things are expected to repeat itself (a few things are added here and there during the stages, all within the theme) but at least the game is not discolored like Gunman Clive. The landscape is colorful and the sprites are very friendly.

READ – Review – Ys: Memories of Celceta

The short cutscenes before the first and after the last have a very good-natured cartoon tone. And now, the game has one song for the main menu and one for all stages. And although they are songs that conjure up the western atmosphere well, they do get a little sick in the end.

A little puzzle to pass the time

Virtuous West

Here we have already analyzed some strangely Brazil-made one-screen puzzles, 112th Seed, 0 Degrees and Welcome Back, each of them with a unique mechanic that makes them interesting.

Virtuous Western is worthy of this group of Brazilian indies, with charming graphics, easy to understand and simple gameplay and replay factor. So, if you are a fan of simple puzzles, then you should give Virtuous Western a try.

In addition to the original PC version, the game is available for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.

This review was made using a digital copy of PlayStation 4 kindly provided by Ratalaika Games.

The publisher FuRyu surely caught my eye when he announced the school RPG Monark (unrelated to the guy there) because of its premise that was very similar to Shin Megami, which is not uncommon among RPG developers are former Atlus -Members with MegaTen experience.

The game will be coming to PS4, PS5, Nintendo Switch and PC in early 2022, but the Japanese release is now October 14th and there is a demo on the Japanese eShop and PSN, so I’ll share my impressions of the game.

Never trust a tall guy in white, I tell you that

Since the demo is in Japanese and I obviously don’t speak or understand that language, it’s a little difficult to understand the dialogues or what is actually going on. But well, somehow our school was moved to another world and strange incidents happened.

As part of the True Student Council, whatever that means, we should investigate this bullshit.

READ – Stories from Berseria | Check out the demo

From what the producers have revealed, Monark’s own main narrative mechanism is similar to that of Shin Megami Tensei: When the choice of the main partner determines the route of our game.

The demo itself shows only a small part of Hinata’s path. But the last game will give us four different routes, each with its ends, and as an incentive to repeat it will be possible to skip common parts of the routes and focus on the unique moments of each of these routes.

The beginning of the demo, the narrative I can tell, reminded me a little of Fate / Extra, the PSP RPG. You start out with being introduced to combat mechanics, only in an impossible situation to win, and your character dies. And then we are introduced to our true character.

What about the guy in white I mentioned? Look, he seems to have some strange power controlling some of the other students and they get red eyes (red eyes, Monark … the best jokes are yourself, I tell you) and clearly dislike the protagonist. And come on! A guy all in white at a school where the uniform is black.

Fight a la Neptunia + risk and reward in the madness


At the beginning of the game, the headmaster asks you a series of fifteen questions that define the player’s initial statistics through the EGO system.

I don’t understand exactly how it works or how these stats are changed (there is a character that you interact with from time to time and change their EGO points in a certain statistic, but since I don’t understand Japanese, I passed at.)

The game’s main battle reminded me a bit of the Neptunia series, with different characters having attacks with different areas of action, either cone-shaped or circular (there may be others later). the reaction and the damage done.

READ – Samurai Warriors 5 | We play demo

If you attack the enemy head-on, the enemy will almost certainly counterattack. And if you attack him from behind (THAT SHE SAID) your attack will do a little more damage. Before the attack it is possible to move the character freely (around a defined range of motion, just like Neptunia)

The game has a risk and reward system based on the common sense of the characters. As you and your group walk through an infected area of ​​the game, the insane counter will gradually increase. It is important to keep an eye on this counter because certain actions in dialogues are only possible if the sanity bar is above a certain percentage.

This also applies to combat, as certain skills can only be used when mental health is above a certain point.

This is a double-edged sword, however, as not just staying in the infected area increases the percentage. Sometimes certain NPCs are also affected by the madness and come up to the character irregularly until they scream.

This screams HUGE (about 30%) your sanity. And when the mind / madness bar reaches 100%, the character freaks out in the potato and in combat the player loses control of him, who can attack allies and enemies with equal ferocity.

Sanity can be restored with items or by speaking to the teacher (who is a medic) who will fully restore the group’s sanity.

The game has random fights but these can be declined if the player declines the call (yes, the game has some otherworldly calls to the fight, don’t ask me, just answer). And if the player is in trouble (like me) they can leave the fight and stay alive.

Despite the style, it’s not powerful.


Graphically, Monark is not eye-catching. Just as Disaster Report 4 looked like a PS3 game on a PS4 (which I suspect since Disaster Report 4 was originally a PS3 game), Monark does not appear to be harnessing the power of the PS4, if not the PS5. The character models are very simple, as are the scenarios.

LEIAM – Oniken Unstoppable Edition: Reunion with the Brazilian indie classic

Of course the game has its own style, but a lot seems to be inspired by Shin Megami Tensei (other than the demons) and maybe a little bit from Caligula Effect (another RPG made by FuRyu.

I’ll admit I didn’t pay that much attention to the demo soundtrack, but the theme song itself is pretty cool. And the Japanese dubbing in the game, even though I only know three names (Shigeru Chiba, Suzuko Mimori, and Shinichiro Miki), is what you’d expect from a Japanese RPG. Excellent dialogue and delivery to the point.

May the localized experience help in this promising title


Monark promises, but we won’t know if the game delivers as promised until it hits consoles and PCs early next year.

Localization is done by NIS America so there are mixed feelings in between (some of their locations left a lot to be desired as I hear on the internet) but considering I have no complaints about FuRyu’s locations. listen to games so maybe be good.

Either way, Monark will be coming to Nintendo Switch, PlayStation 4, PlayStation 5, and PC in February 2022.

It’s been a while since I’ve written about movies and one of the reasons is time. Or play games with my son or watch movies or anything else childish. Today I got to see Venom again, which I didn’t even like that much, but it was more fun than the first time.

READ – Spider-Man: Back Home | Spoilerless prints

Since I plan to see the sequel, I decided it would be interesting to talk a little about my impressions of the Lethal Protector. Of course that’s my opinion, so please agree with her.

It’s funny to think that I was once a heavy critic of these adaptations, but I’ve stopped falling into those exaggerated expectations. I think this film is one of those that taught me to ignore the issues and focus on what it has to offer.

That’s it!


Venom’s protagonist is our dear Eddie Brock, a wild villain in the Spider universe. And luckily, it’s Tom Hardy who plays him who, like a good actor, understands that the script isn’t a big deal, so his charisma carries the whole film.

That’s right, the script is pretty weak and doesn’t even try to add depth to the villain’s villain or any other relationship Eddie has. The actors seem to notice this and the audience immediately steps in, which makes the film lighter and less somber.

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Everything goes fast and the plot until the end is very interesting despite the boring beginning. There is no fight except that Brocks lives and brings down the Life Foundation.


In the Fundação Vida Brock is contaminated by Venom and finally the film begins, with the protagonist reacting exaggerated and very funny because of the symbiote while he is being hunted. I can’t help but point out that the film comes up with some goofy jokes in this regard to give it that casual look.

Despite this serious, adult film, Frowning, Venom is a children’s film for ages 12 and up.

The closest thing to violence I noticed was the motorcycle accident in which Brock’s leg is crooked and no people are torn in half or literally devoured in front of the camera.

Oh if I want to see this Of course, but I knew what to find here. I just thought they could have been braver and still contained the level of violence. However, looking at the movie and the rumors TODAY I understand the reason for choosing a lighter script that focuses on younger audiences.

IT HAS TO BE A villain

But it only became a reason to take on another symbiote against Venom. Riot is physically stronger than the deadly protector, this becomes very evident in the first match and as Venom emphasizes that he is making some impressive moves.

It’s a character who really belongs in the anti-hero universe, but it doesn’t work very well here. The motivation is undoubtedly interesting, but you understand that it could be a lot better if more work was done on the character of Riot, everything goes very quickly. You could have threaded the other symbiotes from the villain’s group BUT I know I’m bored, but I promise to redeem myself by the end of this text.

Either way, that’s reason enough to get the two of them to trade big puns in CGI, which is so damn cool. It is the climax of the film and quickly unfolds into the final fight that ends very mediocre. If he threw a grenade or anything else, the movie would end a lot faster.

Hey we watch comic-based movies to see digital asses, so who cares?


I’m not being unfair, the Venom design is one of the coolest things I’ve seen including the symbiote’s personality.

Oh, but…. Ain’t cool. There is no spider here, you don’t have to stick to the pattern we know from the spider uniform. It could be any shape, but who cares, it looks so damn cool.

The effects are not good, but it works very well. The motorcycle thing where he puts it down and it slides on his own body and then we’re taken to that first appearance of the GIF. It was worth the movie, at least for me.

It may not and may not be the best comic-based work, but it provides quick entertainment. There are lots of good scenes, there is humor, and lots of dolls and shirts must have been sold.

He’s got enough to win a sequel. Is that supposed to be worth something? No, a lot of junk films do the same thing, but this one won me over.



The film is very funny, simple, straightforward and without a lot of fuss, as a good first film should be. It’s not like Sam Raimi’s terrible Venom in Spider’s third feature film.

Overall, the cast of the film only played Tom Hardy (watch Bronson with him, seriously). So the others don’t have any major highlights, they are just the backdrop for the dialogues and actions between the symbiote and Eddie.

This one goes a little further, without a lot of frills or trying to bring the reasons for this or that to a fancy solution. It’s all because yes and go ahead to grind the crowd.

I’m looking forward to the second film with Carnificina because I think I’ll have as much fun as this one. It’s a fun movie and it’s worth simply turning your brain off to watch it, so I recommend it.

Two years after the original release of Disco Elysium, the groundbreaking open-world RPG from ZA / UM is coming to Nintendo Switch and Xbox with unmistakable improvements. Steam version with 45% discount for a limited time.

ZA / UM today released Disc Elysium – The Final Cut digitally for the Nintendo Switch and Xbox console families (Series X | S and One).

Elysium Disc celebrates the two year anniversary since its original release (October 15, 2019) and is now available on all major gaming platforms, with Nintendo Switch and Xbox being available alongside PlayStation, PC, Mac, iOS and Google Stadia. Today’s release isn’t a version, but rather a meticulous re-compilation of the critically acclaimed game, including a redesigned user interface, font scaling options, improved readability across the board, and all of the quality of life improvements mentioned above.

The final edition of the multi-award-winning blockbuster The Final Cut is available for Nintendo Switch via the Nintendo eShop and for Xbox via the Microsoft Store. Also on Steam October 11 at 10:00 a.m. PT, The Final Cut is available at a 45% discount for a one-week sale.

Elysium Disc – The Final Cut is the definitive edition of the groundbreaking, award-winning, open world role-playing game with an insane variety and consistency. You’re a detective with a unique skill system and an entire city block to clear your way. Interrogate memorable characters, decipher murder cases, or accept bribes. Become the hero, prophet, madman, the greatest detective the world has ever seen … or an absolute human disaster.

The Final Cut brings Revachol residents to life with a million professionally voiced words from actors from around the world, as well as new searches for political vision. Explore unseen territories, meet an expanded cast of unforgettable citizens, and make an even bigger impression on the world, all with gameplay “quality of life” improvements and greater playability.

Elysium Disc – The Final Cut Enhancements

  • New Political Vision Missions: Face the reality of your worldview as your political compass guides you on new paths. Discover more citizens, a whole additional area, and monumental landscapes as you shape the world even more as you pursue your dreams.
  • Full Voice Attending: All the beautiful people in town come to life with full voice over. Play the characters against each other, try to help them or fall head over heels in love when every word is spoken to you with the right accent and feeling.
  • Improved Gameplay: Full controller support and customization allows you to play with your preferred setup. Enjoy a wide range of language options. See the difference when you play games at 4K resolution at 60 frames per second on Xbox Series X.
  • Real RPG: Customize your character with completely different skills, clothes and tools – from weapons to a flashlight to a boombox. Develop new ideas in the detective’s mind cabinet to change the way you approach and deal with any situation.
  • Unparalleled freedom: death, sex, taxes and disco – nothing is off the table in this open world. Solve a massive murder investigation or relax and unwind on smaller cases. You can do almost anything with Disk Elysium’s revolutionary dialog system.

In addition to the release of Disco Elysium – The Final Cut on the Nintendo Switch and Xbox platforms, the game is now also playable on PC, PlayStation and Mac platforms.

Industry veterans from Double Fine, Electronic Arts, Magic Leap, Oculus, Ubisoft, VICE, Valve, ArenaNet and more are joining the new studio.

Jeff Strain, co-founder of ArenaNet (Guild Wars, acquired by NCsoft) and founder of Undead Labs (State of Decay, acquired by Microsoft), is excited to announce a new studio: Possibility Space.

Possibility Space is based on an innovative model where game developers can create shared human experiences in an ambitious, physically dispersed studio.

The tension is balanced by an exceptionally experienced team of industry veterans: Jane Ng (Campo Santo, Valve) is the visual director of Possibility Space; Austin Walker (Waypoint Media Podcast, Friends at the Table) is director of IP; Liz England (Ubisoft, Insomniac) is director of simulation and narration systems; Richard Foge (Undead Labs, MaybeMonsters) joins as Design Director; Brandon Dillon (Oculus, Double Fine) is vice president of engineering; Leah Rivera (Undead Labs, ArenaNet) is a Senior Narrative Systems Designer; Brian Jennings (NZXR, Magic Leap) is Technical Design Director; Charles Randall (Ubisoft, BioWare) and Erica Tam (Electronic Arts, Oculus) join as Senior Gameplay Engineers.

“We felt the time was right to create something new – a studio built from the ground up to accommodate the evolving needs and perspectives of gamers and developers,” said Jeff Strain, founder of Possibility Space.

“Like many others, the last year and a half have been a difficult time for me. Although I am grateful that my family is safe, the fear, anxiety and isolation of the past 18 months have sometimes been almost unbearable. It was this fear and isolation that triggered Possibility Space, a modern game studio where we develop a happy game that has been my dream for many years. I’m so happy and grateful for the team that chose to share this vision and bring it to life. ”“ I’m very excited to be joining Jeff and the great Possibility Space team, ”added Austin Walker, former editor-in-chief from Waypoint at VICE Media, host of the Friends at the Table podcast and IP director of Possibility Space.

“To be honest, I never thought I’d make the leap from media to development, but when I met people here, I realized how much I wanted to work with them. Many of our ideas and priorities align, from our thoughts on what makes a great game to our commitment to a fair and healthy studio culture. I am very fortunate to work with so many talented people and I look forward to bringing my experience as a storyteller and world builder to the innovative projects we will be working on in the years to come. “

Based in New Orleans, Louisiana, Possibility Space attracts talent from around the world and enables passionate developers to live and work anywhere.

It’s the next natural step in Strain’s decades of dedication to creating world-class games in safe and ethical workplaces. As Possibility Space Visual Director Jane Ng, former environmental artist at Firewatch in Campo Santo and artist at Half-Life: Alyx at Valve, says, “My mom says the world needs to get rid of tired air, which probably makes more sense in the world original Cantonese.

But when I had the opportunity to form a team and a company with ambitious, fresh goals that felt right for the moment, I turned away from pandemic fatigue and stepped in to separate my family, it just made it easier realizing that it was the right team to join. I’m really excited to be a part of Possibility Space and to help open up all possible possibilities for players and developers. “

Ng is joined by Liz England, Director of Space Narrative Systems Design, formerly Lead Designer at Watch Dogs: Legion and Designer at Sunset Overdrive and Scribblenauts.

“One of the great motivations for me to join Possibility Space is the opportunity to assemble a team of bright, creative and hard working people from many different backgrounds and bring them together to do amazing work in a culture where people are configured. “Turning to a new chapter in a chapter can be daunting, especially with all the uncertainty in the world today,” said Brandon Dillon, technical director of Possibility Space, previously Remastered as director of product management for Oculus VR and technical director of Grim Fandango. was Double Fine Productions.

“Personally, I made the decision to join Possibility Space to help build an organization that truly wants every employee to lead healthy, healthy lives away from work, supporting and promoting community service and public relations, no matter where we are based . Now I don’t have to compromise between where my family and I make our lives and world class games. “

The Possibility Space is supported by partnerships including the Louisiana State Office of Economic Development and Technologies Unit. Transcend Fund, a global venture capital firm focused on games and digital media, made an investment in the Possibility Space in April this year.

I’m not a huge fan of poker. I mean from professional poker, cash or even these no-obligation online poker games.

Maybe because I have to interact with strangers online, I find this pretty annoying. Besides that, I know a little bit about poker. I mean, I more or less learned the rules of one of the poker variations thanks to the classic Vegas stakes from Super NES.

I loved this game. And while it’s basically a casino game, I loved (and still love) the entire HAL classics package. The whole thing is that you arrive in Las Vegas with your friends, all with a certain amount of money and a dream of hitting the jackpot.

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Between matches you were approached randomly by NPCs asking for money here and there, for N reasons, sometimes nothing came, sometimes your kindness was rewarded because the guy won a truckload of money and gave you a share as a thank you.

But I’m not here to talk about Vegas stakes, but rather poker, which was featured in the Dead or Alive Xtreme series (as well as other casino mini-games) so I thought I already had a PhD in poker and could play how much … I don’t know who is the Kenny Omega of poker? Nevertheless.

I thought I was ready. Until the game of this review, Poker Pretty Girls Battle: Texas Hold’em caught me with my pants down.

Welcome to the Casino Miele poker tournament

As with every other game in the Pretty Girls series from Zoo Corporation, we don’t have a plot here, but you can improvise a good one. They were considered to be your town’s poker talent, but considering it was a town of 1653 and 2 clowns (clowns don’t count as residents) that’s no big deal.

One day you will discover the Norn Resort, which houses the Casino Miele, where a tournament with the best poker players in the world takes place. Determined to prove your worth, take your savings and try your luck in the tournament to see if your skills are truly exceptional or if you are just lucky.

Yes, I made this summary here in 7 minutes, and one of the ideas wasn’t even mine as the name Miele is the name of the restaurant featured in Catgirl & Doggirl Cafe, a visual novel by Norn / Miel.

Maybe I’ll talk about them sometime this year (spoilers from the future?).

Quite simply poker (in the Texas Hold’em variant)

Poker Pretty Girls Battle: Texas Hold'Em

The game is a simple poker game with little things that are typical of the Pretty Girls series.

First we choose a main opponent (we have four groups of 4 girls each), and in it we enter a match with her and two other random CPU-controlled characters (they have sprites, but they are not that important).

Each of the characters has 100 tokens and the goal is to get 100 tokens from the others. If you win the game, you will get a picture (of the four girls who make up that part over there). Build the complete picture (defeat the 4 girls one or more times) and pass it on to the next girls.

Do you remember mentioning Vegas Stakes and DOA Xtreme when I was talking about poker? Well, in these games we use the normal variant of poker where each player has their own hand that is hidden from others.

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The Texas Hold’em variant rules apply here, meaning that the only hidden cards are the top two and that is your hand. The other five cards are shared with all other opponents, which can give you an indication of what to expect from your opponent or how you will behave.

To explain how it works in principle with the first two cards, each player makes the initial bet of two chips (when it is the player’s turn he can increase the chip bet) and after this round the first 3 cards of the split hand .

Here the player (and the CPU) can switch to the next player (clockwise) without betting or betting more chips, the next player can cover the bet, increase the round or fold to minimize losses. And so it goes on for another two rounds, until all hands are revealed at the showdown, just like in normal poker. Then the one with the best hand wins.

Unlike games in the series that we discussed here (Pretty Girls Klondlike Solitaire and Pretty Girls Panic!)

Since you have to take the chips from the other 3 opponents, the matches take a while, because like in real poker everything depends very much on the randomness of the deck. Of course, one of the things you can do to force a win is bluffing.

Because part of being a good poker player’s strategy is the art of bluffing, playing a bait that will force players to fold. Sure, it can backfire, but it’s part of the game. And unlike the other two games mentioned here, you won’t finish every game in an hour, although platinum can come relatively quickly depending on your talent.

Not on the same level as the others

Poker Pretty Girls Battle: Texas Hold'Em

In terms of graphics and music, this is perhaps the weak point of Poker Pretty Girls Battle: Texas Hold’Em. Girls rarely show up as most of the focus is on the poker table. They’re still curvy, but they don’t have alternative clothing or anything like that.

The game presentation up to the start of the game is, so to speak, neat. But one thing I am highlighting here is: there are male sprites in the game, which surprised me.

The songs, like the other Zoo Corporation games, are royalty-free and not bad, but they’re not songs that will stay on your mind like the previous two games we reviewed. The girls’ lines are, in turn, lines from their original visual novels.

If you want cheap poker go for it

Poker Pretty Girls Battle: Texas Hold'Em

Poker games aren’t a lot of people’s beach, I know that very well. I can describe myself as open-minded about games, if not so much. Between pros and cons, however, Poker Pretty Girls Battle: Texas Hold’em is a great alternative for getting into debt online. As a bonus there are cute girls.

The game is available for Nintendo Switch, PlayStation 4 and PlayStation 5 alongside the original PC version.

This analysis was performed on a digital copy of PlayStation 4 kindly provided by EastAsiaSoft.

The acclaimed Virtual Reality Bullet Hell Roguelike, YUKI, Gameplay Improvements Received and a new mode – Endless Mode.

ARVORE, the Emmy Award-winning VR studio that developed the critically acclaimed Pixel Ripped series, is proud to announce that YUKI has today received a free update for its Virtual Reality Bullet Hell Roguelike, which includes the long-awaited Endless Mode, which offers a significantly different gameplay from Patrol Mode with the following features:

  • Intensity Appropriate for Your Skills: The intensity grows as you progress from an initial intensity selector, with even more procedurally generated challenges.
  • Global ranking! Challenge your friends and yourself with leaderboards for each blade and intensity level.

YUKI is available now on Oculus Quest, Quest 2, Rift, and all Steam VR platforms for $ 19.99 | EUR, with release for PSVR soon.

Discover the new endless mode

In contrast to the traditional patrol mode, in which players face six episodes and earn bladewings and power-ups in the process, the endless mode goes on endlessly with a challenge that becomes more and more intense. With no episodes or bosses, the goal is to get the highest score facing hordes of enemies and endless obstacles.

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The new leaderboards allow you to compare this score with your friends and other YUKI players, with separate leaderboards for different blade wings and intensity levels.

This mode takes place in a different environment than the stages of Patrol Mode, a challenging virtual environment created by Yuki’s buddy POD. If you’ve already won the game, or don’t even have the time to try a full round of Patrol Mode, Endless Mode is a great option for having fun, getting better while meeting your friends in a short but no-fuss manner defeat challenging experience. .


“YUKI is a nostalgic bullet hell that is obviously difficult and requires a certain amount of effort to reach the final boss. Funny and useful updates are made often enough to keep the game alive. The whole experience is a lot of fun and is coherent. ”8/10 – Road to VR

“YUKI presents an attractive and solid mix of bullet hell and roguelike genres.” – Recommended by UploadVR

“I was really fascinated by the colorful style and fun soundtrack and I had a lot of fun. I’ve tried other #VR ball hells and this one is the best I’ve ever played, it’s very sophisticated and extremely well thought out. ”- Recommended by BenPlaysVR

ARVORE recently teamed up with VR Esports Brasil to record an amazing mixed reality trailer in their studio that will show you how YUKI completely immerses the player in the VR world and shows its various mechanics in action:

YUKI mixes bullet hell and roguelike genres in VR and plays in a multi-dimensional anime universe. Let a child’s imagination run wild and control the Yuki action figure with your hands. Move your body to avoid bullets and obstacles as you battle evil forces wanting to control the universe in this challenging game where every defeat is just one step closer to victory.

Through its unique virtual reality gameplay, which adds twists to the inspiring gameplay of old-school classics like STAR FOX, YUKI challenges spatial awareness and the precision of player reflexes on multiple levels, each one to the brim with enemies, obstacles and balls are filled, all procedurally placed.

Roguelite elements – such as a permanent progression system that allows the player to hone their skills by equipping various power-ups, new skills and weapons at the beginning and during each game – increase the stakes and keep the player excited try more and new strategies to win the game.

Meet the team and learn more about the development process

Part of the team behind YUKI gathered virtually to hold an exclusive panel discussion that talked about the game, the mechanics, the importance of story building, the challenges, insights, and good times during development.

Check out the video below:

A deep insight into the mechanics of YUKI


YUKI offers a unique virtual reality mix of the genres Bullet Hell and Roguelike. Both genres are known for their high level of difficulty, but YUKI was designed to be accessible and fun for everyone. The game begins as a smooth “pick-up-and-play” experience and quickly becomes very challenging and strategic, where the player feels his performance progress through a workshop in which he can adapt his action figure to the growing challenges. As your skills against hordes of enemies and tricky boss fights are honed, each new match brings you closer to victory as you unlock new bladewing weapons for Yuki and more and more power-ups. ARVORE would like to invite all players who want to know more about YUKI to join their community on Discord and follow the game on Twitter.

The game is available for free on PC and lets players compete in 15v15 battles.

Conqueror’s Blade, the free online PC game from Booming Tech, mixes elements from different genres with lots of action and a focus on RPG mechanics, while promoting massive siege battles between 30 players divided into two teams.

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Thus, the game, which is available for free on Steam, brings with it a robust system of classes, equipment, units and many secrets that take time to master. To help you on this journey, we’ve compiled five valuable tips for those who are just starting out:

1 – Which class should you choose?

Conqueror’s Blade offers twelve classes, including Maul’s, which is seasonal content only. Each of them is defined by the weapon used and has its own fighting style: sword, spear, bow are part of the arsenal.

The title differentiates the classes according to the level of difficulty, as some require more skills to perform combos than others, so it is important not to be afraid and try them all out.

All classes have a unique skill tree that will unlock over time. This gives them strengths and weaknesses in combat when compared to one another. So the ideal here is to try each of them out to understand how they work as it can become a competitive advantage over enemies and help you find your favorite.

After choosing the one you like the most, keep it for a while before changing it. Many classes only show their potential when the most advanced skills are unlocked in the tree and the first game days are more relaxed with each class.

Certain classes become less effective over time, especially those in the “easy-to-play” line, as enemy units upgrade their armor and are harder to defeat. If you feel like you are moving more slowly and losing a lot of battles, switch classes.

2 – Don’t skip the tutorials

Conqueror's Blade

When you start Conqueror’s Blade there is a tutorial that will teach you the basics of class combat. After this step, the following tutorials are optional and are part of a quest series parallel to the main story.

If you choose to complete them, your character will have lessons from NPCs who teach advanced unit controls, how to interact with elements of the battlefield, and how to use artillery efficiently. This last part is very important in order to win games.

We know that the desire is to go straight to battle and duel with other players, but it is important to follow the tutorials to get to know the game better and to get good rewards that will give you at the beginning of the game will help travel.

3 – Which units should be used?

Conqueror's Blade

The big difference of Conqueror’s Blade is that it combines elements of strategy with its distinctive combat system. The player controls a battalion that helps to capture or protect important locations on the battlefield.

At first glance, there is a huge range of units to choose from, each with unique advantages and disadvantages. All of them can be improved over time and are essential to beat the different game modes.

The most suitable unit for beginners is the Militia de Pique. The skills of this group of spearmen develop very well over time and are well worth the investment of points. When they reach their maximum potential, they will inflict massive damage on enemy lines even in the most advanced stages of the game. Because of this, this unit doesn’t need to be changed anytime soon and is probably the most durable unit in your army among the initial options.

For more difficult activities like expeditions, the Spear Sergeants are a great choice. They are a more advanced unit but can be released quite early on compared to others at the same level. They are difficult to reach on the front lines and still manage to do a lot of damage with the spears.

The Namkham Archers, Imperial Spear Guards, and Condotierri Guards are also powerful troops to focus on along the way.

4 – Buy a second horse

Playing Conqueror’s Blade gives you a horse. There are more mount slots in the inventory, however, and the trick is to buy the second horse asap. This is because your horse can be shot down in combat and not being ridden is a significant disadvantage. With a horse, it is possible to aggressively flank enemies or escape in a number of ways, including jumping from a great height, as there is no fall damage while riding.

Get yourself a good horse right away, with a high level and full of resilience. They are not cheap, but worth the investment in the long run.

5 – Always communicate

The battles in Conqueror’s Blade are team based and collaboration is what makes one team outperform the other.

It is always necessary to talk to allies about what points to attack, how to fool enemies, what units the opponents are using, and define the best strategy for using artillery.

Since not everyone always speaks the same language, use the game’s tagging system. It is very intuitive and can help communicate your plans to allies and reveal information from enemies.

However, remember that leadership is required. Everyone is playing for fun! A team that sticks together and helps each other has a much better chance of winning.

More quick tips for Conqueror’s Blade

  • Buying artillery in the market or getting it through quests is much cheaper than buying it from NPCs;
  • Use artillery to shoot down units, not human opponents;
  • Catapults can hit allies, be careful when using them;
  • Creating your own equipment is much cheaper than buying it and it results in better properties.
  • Take on the seasonal challenges to unlock powerful units;
  • Daily and weekly challenges are your best resource at the beginning of the adventure.