Industry veterans from Double Fine, Electronic Arts, Magic Leap, Oculus, Ubisoft, VICE, Valve, ArenaNet and more are joining the new studio.

Jeff Strain, co-founder of ArenaNet (Guild Wars, acquired by NCsoft) and founder of Undead Labs (State of Decay, acquired by Microsoft), is excited to announce a new studio: Possibility Space.

Possibility Space is based on an innovative model where game developers can create shared human experiences in an ambitious, physically dispersed studio.

The tension is balanced by an exceptionally experienced team of industry veterans: Jane Ng (Campo Santo, Valve) is the visual director of Possibility Space; Austin Walker (Waypoint Media Podcast, Friends at the Table) is director of IP; Liz England (Ubisoft, Insomniac) is director of simulation and narration systems; Richard Foge (Undead Labs, MaybeMonsters) joins as Design Director; Brandon Dillon (Oculus, Double Fine) is vice president of engineering; Leah Rivera (Undead Labs, ArenaNet) is a Senior Narrative Systems Designer; Brian Jennings (NZXR, Magic Leap) is Technical Design Director; Charles Randall (Ubisoft, BioWare) and Erica Tam (Electronic Arts, Oculus) join as Senior Gameplay Engineers.

“We felt the time was right to create something new – a studio built from the ground up to accommodate the evolving needs and perspectives of gamers and developers,” said Jeff Strain, founder of Possibility Space.

“Like many others, the last year and a half have been a difficult time for me. Although I am grateful that my family is safe, the fear, anxiety and isolation of the past 18 months have sometimes been almost unbearable. It was this fear and isolation that triggered Possibility Space, a modern game studio where we develop a happy game that has been my dream for many years. I’m so happy and grateful for the team that chose to share this vision and bring it to life. ”“ I’m very excited to be joining Jeff and the great Possibility Space team, ”added Austin Walker, former editor-in-chief from Waypoint at VICE Media, host of the Friends at the Table podcast and IP director of Possibility Space.

“To be honest, I never thought I’d make the leap from media to development, but when I met people here, I realized how much I wanted to work with them. Many of our ideas and priorities align, from our thoughts on what makes a great game to our commitment to a fair and healthy studio culture. I am very fortunate to work with so many talented people and I look forward to bringing my experience as a storyteller and world builder to the innovative projects we will be working on in the years to come. “

Based in New Orleans, Louisiana, Possibility Space attracts talent from around the world and enables passionate developers to live and work anywhere.

It’s the next natural step in Strain’s decades of dedication to creating world-class games in safe and ethical workplaces. As Possibility Space Visual Director Jane Ng, former environmental artist at Firewatch in Campo Santo and artist at Half-Life: Alyx at Valve, says, “My mom says the world needs to get rid of tired air, which probably makes more sense in the world original Cantonese.

But when I had the opportunity to form a team and a company with ambitious, fresh goals that felt right for the moment, I turned away from pandemic fatigue and stepped in to separate my family, it just made it easier realizing that it was the right team to join. I’m really excited to be a part of Possibility Space and to help open up all possible possibilities for players and developers. “

Ng is joined by Liz England, Director of Space Narrative Systems Design, formerly Lead Designer at Watch Dogs: Legion and Designer at Sunset Overdrive and Scribblenauts.

“One of the great motivations for me to join Possibility Space is the opportunity to assemble a team of bright, creative and hard working people from many different backgrounds and bring them together to do amazing work in a culture where people are configured. “Turning to a new chapter in a chapter can be daunting, especially with all the uncertainty in the world today,” said Brandon Dillon, technical director of Possibility Space, previously Remastered as director of product management for Oculus VR and technical director of Grim Fandango. was Double Fine Productions.

“Personally, I made the decision to join Possibility Space to help build an organization that truly wants every employee to lead healthy, healthy lives away from work, supporting and promoting community service and public relations, no matter where we are based . Now I don’t have to compromise between where my family and I make our lives and world class games. “

The Possibility Space is supported by partnerships including the Louisiana State Office of Economic Development and Technologies Unit. Transcend Fund, a global venture capital firm focused on games and digital media, made an investment in the Possibility Space in April this year.

Author

Write A Comment